After building for quite some time I put together some notes on how to boost compile times for the engine and your game projects. I was able to go from 36 minutes on a complete rebuild to 23 minutes, which is quite a lot by applying only a few tweaks.
You can find the tutorial on the wiki and as post on my blog.
I don’t have a direct comparison at hand, but it made a ridiculous difference on a test scene that had extreme values set in the lightmass.ini. Made it probably 5-10x faster for me.
Pretty confident the difference on low build settings will be rather small, but with extreme settings the speedup seems to quadruple.
I honestly cannot find the UnrealBuildTool , I’ve looked everywhere , searched on all my drives.
There is only one I’ve found in C:\Users\Robbie\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml but this only contains : " <?xml version=“1.0” encoding=“UTF-8”?>
Much like Robbie222, I am unable to find the BuildTool config. I too have a xml file in AppData\Roaming\Unreal Engine\UnrealBuildTool\ which with zero configuration parameters in it.
Additionally, I do not have a “documents” but I do have a “My Documents”, in which there is only an Unreal Projects folder (which is empty).
For 4.10, on a Windows 7 system, where in the world is the engine installed at? Bear in mind I installed the engine from a supplied executable from the site, not a build from source.
It’s in Engine/Saved/UnrealBuildTool/BuildConfiguration.xml
EDIT: I’ve checked UBT source code, it seems you can control number of parallel tasks (upper value) with BuildConfiguration.xml, “MaxProcessorCount” property.
is there anything update? now i’m using UE 2.24 and i still fould the config.xml C:\Users<my user name>\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml