Hello all,
I am a CGartist (my website : www.pixarchi.com) and I just began to use UE4.
I have started a project of museum, and I have a lot of questions.
First I want to know how can I reduce the dark on the corners of my scene.
Thank you for helping me, I am a beginner and I have a lot to learn about this soft.
That dark stuff is called ambient occlusion. Just disable it in the world settings.
However, its just showing up that prominent because you use a plain white material.
As soon as you apply a “real” material with some texture and structure, it will look more natural.
That looks like Screen Space Ambient Occlusion, which is controlled by the PP volume settings and not by the one in World Settings (that is baked Lightmass AO).
SSAO tends to be more in creases. It is on by default with a fixed size in screenspace. Lightmass AO is off by default, and you usually see texel artifacts in corners.
Nice progress man! Looking good. I would try to make the floor tiles a bit more rough in general and you should definitely try to decrease the roughness of the lines between the tiles. They would not be as polished since they are a bit lower and its some kind of mortar as well, which happens to be rough because of the way its composed and put between the plates.
Man I also love those paintings! Nice style your friend has…would definitely put them on my wall as well
Edit: Actually…I dont really mean making the floor more rough overall…I would actually just shift the roughness and spread it more out. Right now…it looks a bit polished, but more wet on some shots. If you just slightly shift the black values to be less dark and shift the white values to be a bit more dark…you still get defined gloss, but overall a bigger highlight distribution. I think that would help^^