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Thread: Color Lookup Table Collection

  1. #1
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    Color Lookup Table Collection

    Hello there!

    Today I give you 100 color lookup tables for different art styles and lighting conditions. You can see an example of what they can do in the video;




    Download the rar. file > Extract the folder to your project's content folder > Plug the LUT you pick into Color Grading slot of your volume/camera post process > Magic!
    https://www.dropbox.com/s/iysyuhwdhkhvz1v/Color_LUT_Collection.rar

    They can be pretty handy sometimes so enjoy!



    Update: Check out this thread for more LUT's from Tom Shannon!
    Last edited by Jacky; 10-06-2014 at 11:06 PM.

  2. #2
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    Mythic

    Join Date
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    Whoa that's really cool! Thank you for all of these!

  3. #3
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    Thanks Jacky!

  4. #4
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    The Rainbow Warrior



    Join Date
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    Thanks Jacky!

    It's amazing you blended through them all on the fly!



    Rama
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  6. #6
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    Luminary
    Join Date
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    Thanks a lot.
    It will be really helpfull to me to add a bit visual effects where i would have do nothing (because i am johnsnow skilled in texture rendering lighting and hum you know, those things ^^)

  7. #7
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    Thanks Jacky!
    This will probably be useful for a lot of people.

  8. #8
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    You're welcome everyone!

  9. #9
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    Thanks men
    Unreal Engine 4

  10. #10
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    thank you very much !!
    Could you please give us an idea of ​​how blend through them?
    of course, if it's not too much to ask.

  11. #11
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    Quote Originally Posted by Alexarg View Post
    Could you please give us an idea of ​​how blend through them?
    Sure, but it's not as magical and practical as you think, so get ready to be disappointed. :\ I just lined up several PP volumes, plugged different LUT for each of them and made the camera pass through them.

  12. #12
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    Quote Originally Posted by Jacky View Post
    Sure, but it's not as magical and practical as you think, so get ready to be disappointed. :\ I just lined up several PP volumes, plugged different LUT for each of them and made the camera pass through them.
    Well actually that is exactly what I wanted .
    Basically to apply transitions from indoors to outdoors.
    Something like this (plugin for Unity)
    https://www.youtube.com/watch?v=teNimsqRKYk#t=150

    Thanks again!

  13. #13
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    Quote Originally Posted by Alexarg View Post
    Well actually that is exactly what I wanted .
    Basically to apply transitions from indoors to outdoors.
    Something like this (plugin for Unity)
    https://www.youtube.com/watch?v=teNimsqRKYk#t=150

    Thanks again!
    Ah, good then. Also keep in mind that you may need to increase/decrease the blend radius depending on the scale and transition distance of the interior and exterior.

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  15. #15
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    Downloaded , thank you , Tom Shannon too

  16. #16
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    Say, thanks for the resources! Much obliged.
    Joseph C. - Freelance 3D Artist
    http://jcgameart.weebly.com/

  17. #17
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    hi guys there is any video tutorial about how to make an LUT, i found this very confusing https://docs.unrealengine.com/latest/INT/Engine/Rendering/PostProcessEffects/ColorGrading/index.html

  18. #18
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    Quote Originally Posted by Healt View Post
    hi guys there is any video tutorial about how to make an LUT, i found this very confusing https://docs.unrealengine.com/latest/INT/Engine/Rendering/PostProcessEffects/ColorGrading/index.html
    Color lookup tables arent UE4 specific contents so you can watch UDK tutorials on how to make them as well. Like this one: http://www.youtube.com/watch?v=7g6kyZ7kRPs

  19. #19
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    Promoter
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    Quote Originally Posted by Alexarg View Post
    Well actually that is exactly what I wanted .
    Basically to apply transitions from indoors to outdoors.
    Something like this (plugin for Unity)
    https://www.youtube.com/watch?v=teNimsqRKYk#t=150

    Thanks again!
    Quote Originally Posted by Jacky View Post
    Ah, good then. Also keep in mind that you may need to increase/decrease the blend radius depending on the scale and transition distance of the interior and exterior.
    Thanks for sharing...
    A kind of a"whim" sparks my mind... What about If my camera is static...!!;
    Is it possible to create transitions from LUT to another...? For example (many post process volumes with a unique LUT for each one) making them moving to contain that static camera...?? Using Matinee; may be..!!?
    Sorry; it is just a "whim"
    Last edited by cadviz; 10-25-2014 at 02:15 AM.

  20. #20
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    Quote Originally Posted by cadviz View Post
    Thanks for sharing...
    A kind of a"whim" sparks my mind... What about If my camera is static...!!;
    Is it possible to create transitions from LUT to another...? For example (many post process volumes with a unique LUT for each one) making them moving to contain that static camera...?? Using Matinee; may be..!!?
    Sorry; it is just a "whim"
    It is possible to do that if you make post process settings for each LUT and then interpolate between them by lerp'ing their blend weights. And you dont need to use post process volumes either, you can handle it in player camera's post process.

  21. #21
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    Infiltrator
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    Thanks!!!!U are!

  22. #22
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    coming late to the party, but better than never! ;-) thx for this.

    slight Off-topic: I've been searching for a while on how to use this format of LUTs in Photoshop, but can't find any info. is it possible? PS uses .lut or .look formats, and if I export these they end up as .png, .jpg etc. any ideas?

  23. #23
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    Quote Originally Posted by heraSK View Post
    coming late to the party, but better than never! ;-) thx for this.

    slight Off-topic: I've been searching for a while on how to use this format of LUTs in Photoshop, but can't find any info. is it possible? PS uses .lut or .look formats, and if I export these they end up as .png, .jpg etc. any ideas?
    To be honest i didnt even know they added LUTs into Photoshop until now. I just went through a couple of pages and videos on the topic though and it doesnt look like those would be compatible with Photoshop for now.

  24. #24
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    Quote Originally Posted by heraSK View Post
    coming late to the party, but better than never! ;-) thx for this.

    slight Off-topic: I've been searching for a while on how to use this format of LUTs in Photoshop, but can't find any info. is it possible? PS uses .lut or .look formats, and if I export these they end up as .png, .jpg etc. any ideas?
    Quote Originally Posted by Jacky View Post
    To be honest i didnt even know they added LUTs into Photoshop until now. I just went through a couple of pages and videos on the topic though and it doesnt look like those would be compatible with Photoshop for now.
    I know this is really late, but I was in a similar situation and wanted to use a LUT that was in this format elsewhere. So I made a program to convert it . Here is the link: http://kaamiljasani.com/lutconverter/

    Hope it's useful to people!

  25. #25
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    Quote Originally Posted by kaamilj View Post
    I know this is really late, but I was in a similar situation and wanted to use a LUT that was in this format elsewhere. So I made a program to convert it . Here is the link: http://kaamiljasani.com/lutconverter/

    Hope it's useful to people!
    Thanks a lot, kaamilj!

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    These are awesome, thank you!

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    Question Can I use this as a 1st person view Night vission googles?

    Hey, nice work. I´m literaly 40 hours new here in unreal world, please can you tell me if I can use your example like a "thermal camera", or "Night vision googles camera"? or also like those games when you are almost dead, and you vision turns blurry and black and white... Is this a good usage?

    Thanks again!

  28. #28
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    Quote Originally Posted by leofucci View Post
    Hey, nice work. I´m literaly 40 hours new here in unreal world, please can you tell me if I can use your example like a "thermal camera", or "Night vision googles camera"? or also like those games when you are almost dead, and you vision turns blurry and black and white... Is this a good usage?

    Thanks again!
    You would probably have better results if you incorporate those with post process materials in order to achieve such affects.

  29. #29
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    Thanks! I used one of the black and white ones and credited you!

  30. #30
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    Quote Originally Posted by Parvan View Post
    Thanks! I used one of the black and white ones and credited you!
    Cool! Glad that you've found it useful.

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