Combining ART rig with facial rig - Proof of concept

Hi guys,

Little experiment on combining body + facial rig and export everything into UE4.

Workflow is quite straight forward, basically the facial rig is added after the ART rig is built…unfortunately in Maya there are some problems related to skin binding, so I ended up combining everything inside Softimage and it works properly.
Facial animation is completely rough and the weighting is completely off, making the expressions hilarious, next video will feature a properly weighted face mesh.

Hopefully soon I’ll release a tech demo showing off more advanced staff of my previous proof of concept :wink:

Anyway if anyone is interested I’m available for work, especially regarding Facial Motion Capture ( with the dynamic normal maps system which I developed )

Contact: [EMAIL=“info@360-view.it”]info@360-view.it

Awesome! Face animation adds a ton.