Has anybody come up with a good method for implementing Minnaert shading in UE4? I feel I could get a decent result in the Material Editor alone, but don’t mind diving into Source if I have to.
There are a few ways to use it in UDK, but obviously they require the full custom lighting path.
Oh very nice! I was looking into writing Minnaert as an alternative shading model, but the code has changed from 4.1 > 4.4 so I had compile errors and don’t fancy digging through. I’ll try that example you sent, looks great
Funnily enough it’s being applied to it’s original idea behind Minnaert shading, the moon