This is the very first post about the Project Controle (“control” in portuguese). We were making the game in UDK3, but with the release of UDK4 we’re making all the port and updating the first level demo; And intent to put this in kickstarter very soon next year.
The game is about, well, games and lots of stuff. The idea behind is make a very simple and fun game, but with a meaning on mass control media concepts. And beyond that, the game will show how the medias (tv, games, News) can influence/change our choices.
The Gameplay is based in stealth and platform puzzles involving boxes, buttons and switches. Level exploration will be featured as a sub-theme as well. And finally, the game will have the avatar and player aspects implemented in gameplay directly, giving to the player power to modify the level and environment in some points, like creating switches, levers or boxes.
The first two screens is on UDK3 and botton ones, from UDK4.
Great job so far andrezildo! Very excited to see this ported into UE4. Keep up the fantastic work and hope to see more as you progress in your development!
Hello, everybody! We’re getting some time busy with the port form UDK3 to new UDK4…And now, at last, there’s more updates with new render config and now with lights and new textures. We changed and updated some details from the textures for a better ambiance. Now, looking more colorful and vivid.