as the title says I am attempting to make a ball game, the game will be a timed skill type game with obstacles/challenges and maybe some puzzles or puzzle elements.
at the moment I have my ball rolling just about perfect, might do some tweaking here and there but for the most part it moves just how I want it to.
here is a video of what I have so far.
I was testing the lighting/shadows and the physics, the ball actually rolls a lot smoother then it looks in that video.
I have also started trying to put together a basic HUD, it currently looks like this.
the textures are just place holders for now, I have never done HUD before so I don’t know how far I am going to get with it, as you can see my plan is to have health/lives/special coins and a display showing what buttons your pressing.
I am not a programmer at all but I am going to try and do it all in BP’s (fingers crossed I don’t get stuck too much:p)
I was wondering when someone was finally going to make a ball game. Every engine needs one. Good looking so far, cannot wait for further updates on this.
I remember that, actually I think I still have a copy of your “unreal ball” somewhere on my hard drive:)
I’ll try to:p
wouldn’t that defeat the point of pinball?
thanks:D
small update:
I have recorded the sound of a rolling marble and made it looping, its not perfect but its ok, I have imported it but haven’t implemented it yet.
also I have made a few more textures for my ball, here is a pic
I was thinking of having the top 5 as the default chooseable textures and the other 4 as un-lockable textures, I might make more as well (I will be changing the blue/yellow and black texture because it looks to similar to one of the others).
I made the static mesh for the collectable coins, haven’t textured it yet though:p
I’m going to redo the HUD textures as well because they just don’t look right to me.