I want to start by saying that I think the Oculus Rift support in Unreal Engine 4 have bad performance. How can I say this? Because I feel the performance in Start Citizen is better.
And when you start to reason why you can always say that the Oculus Rift is in development so it will most likely be better as development progress. And I hope it will because I feel the performance is dropping to half when stereo is on as to how it feels when it is off.
And how is it possible that Star Citizen, a game that has not reached Alpha stage yet, can have better Oculus Rift flow than Unreal Engine 4? A game that is built on CryEngine. An engine that have no official Oculus Rift support at all.
What do you think? Am I wrong? Am I right? Can this be better? Will it be better?

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