I thought it would be rad to control that angry pile of gunners. So the idea behind the prototype is that you have an AI squad that you can call into formation and take direct control of the squad as a whole. This allows you to direct all of there fire in a single direction and take on rushing hordes and large enemies. Alternatively, you can toggle into “fire at will” mode, where the ai takes over the individual squad mates and they each engage their own targets, while the hero character is direct control with melee abilities.
LATEST
8/10/14
I did a smidgen of work this week. I made variations of the base squadmate class for fun and I ended up getting some cool emergent behavior. Brutes will engage in close combat much quicker than troopers or snipers. Troopers shoot faster and snipers have more accurate and powerful weapons. We’ll see if i want to go with distinct classes like this, or go for greater variation.
I did some work on squadmate and enemy AI.
For the enemies, I dipped into Behavior Trees. I don’t know if I like BT’s yet. I have patrolling and attacking behavior in, but I don’t feel like I did it right… seems shaky.
I did my own logic for the squadmates in their BP. They will attack in fire-at-will mode. If the enemy is within a range, they will run up and melee. If the enemy is within sight, but not not ranged weapon range they will run close enough to fire.
I also had a first stab at getting the “squad up” fire mode to feel mega powerful.
Notes:
-my animation skills are way sick.
-the purple and red is indicative of nothing…other than the music I was listening to this weekend.
Ah man, thanks.
Me and some buddies at work have been watching Nelo’s progress. That pace looks insanely fun.
For me, I kind of liken it to the appeal of games like vanquish…but faster.
I did a smidgen of work this week. I made variations of the base squadmate class for fun and I ended up getting some cool emergent behavior. Brutes will engage in close combat much quicker than troopers or snipers. Troopers shoot faster and snipers have more accurate and powerful weapons. We’ll see if i want to go with distinct classes like this, or go for greater variation.