We have created thread to help with our ongoing process of ensuring great editor performance across as many different systems as possible. There are only so many system configurations that we are able to test here at Epic, so we need help of our thousands of users to let us know how well editor runs on their system, and help us identify where problems may occur.
To achieve consistent and usable results, we require everyone who participates to be testing for exact same thing. Please follow all of steps below to run test, and use format that we provide to report information back to us.
Thank you so much for your help!
PERFORMANCE TEST IN STARTERMAP
• Close as many background applications and browser tabs as possible.
• Launch your current Unreal Engine version to Unreal Project Browser.
• Go to New Project tab.
• Select Blank template.
o Make sure Include starter content checkbox is enabled
o Name it ‘‘PerfTest’’
o Click Create Project
• Your PerfTest project will automatically open to Minimal_Default map.
• NOTE: For Mac users, please exit Launcher. There is a known for where Launcher has an impact on Editor performance.
• Go to: Edit > Editor Preferences > Miscellaneous. Enable ‘Show Frame Rate and Memory’
o On Mac, you can find under Unreal Editor > Preferences > Miscellaneous
o FPS and Memory stats should now appear near top-right corner of Editor.
• Close Preferences window.
• Go to: File > Open Level > StarterMap.umap
o NOTE: If an editor pop-up appears and says that it will change your scalability settings due to low performance, allow it to make change.
• Do not move camera from starting location (seen below).
• Note and write down your average FPS (“Editor Viewport FPS”)
• Choose **Play > Selected Viewport **option.
• Do not move camera from starting location (seen below).
• In text field in upper-right corner of editor, enter: stat fps and press Enter.
o FPS stats will display on right side of viewport
• Note and write down average FPS (“Play in Viewport FPS”)
• Go to Quick Settings > Engine Scalability Settings. Make note of Resolution Scale and each of rendering settings. These will be included in your report.
• Test complete. You can close Editor.
GET YOUR HARDWARE SPECS
• On Windows: Run dxdiag.exe, then click “Save All Information” and save .txt file.
• On Mac: Go to Apple Menu > About Mac > More Info > System Report.
o Copy all information on Hardware Overview page EXCEPT for Serial Number and Hardware UUID.
o Save as a .txt file.
REPORT YOUR RESULTS
• Click ‘Reply to Thread’ below.
• In bottom-right corner, click on Go Advanced button.
• Copy and paste below text into text box
**Engine Version:**
**System Model:**
**Graphics Card:**
**Operating System:**
**System Resolution During Test:**
*SCALABILITY SETTINGS*
**Resolution Scale:**
**View Distance:**
**Anti-Aliasing:**
**Post Processing:**
**Shadows:**
**Textures:**
**:**
**Editor Viewport FPS:**
**Play in Viewport FPS:**
*Notes (optional):*
• Fill in missing information (see following posts for examples)
o On Windows: Open dxdiag.exe. You can find information we need in System and Display tabs.
o On Mac: Go to Apple Menu > About Mac > More Info. You can find information we need in Overview and Displays tabs.
• Click on paperclip button for Attachments.
o Select .txt file you saved earlier, click Upload, then Close window.
• Submit Reply to create post.
THAT’S IT!
Thank you so much for help!