[Official] Hardware Performance Survey

We have created thread to help with our ongoing process of ensuring great editor performance across as many different systems as possible. There are only so many system configurations that we are able to test here at Epic, so we need help of our thousands of users to let us know how well editor runs on their system, and help us identify where problems may occur.

To achieve consistent and usable results, we require everyone who participates to be testing for exact same thing. Please follow all of steps below to run test, and use format that we provide to report information back to us.

Thank you so much for your help!


PERFORMANCE TEST IN STARTERMAP

• Close as many background applications and browser tabs as possible.
• Launch your current Unreal Engine version to Unreal Project Browser.
• Go to New Project tab.
• Select Blank template.
o Make sure Include starter content checkbox is enabled
o Name it ‘‘PerfTest’’
o Click Create Project
• Your PerfTest project will automatically open to Minimal_Default map.
• NOTE: For Mac users, please exit Launcher. There is a known for where Launcher has an impact on Editor performance.
• Go to: Edit > Editor Preferences > Miscellaneous. Enable ‘Show Frame Rate and Memory
o On Mac, you can find under Unreal Editor > Preferences > Miscellaneous
o FPS and Memory stats should now appear near top-right corner of Editor.
• Close Preferences window.
• Go to: File > Open Level > StarterMap.umap
o NOTE: If an editor pop-up appears and says that it will change your scalability settings due to low performance, allow it to make change.
• Do not move camera from starting location (seen below).

• Note and write down your average FPS (“Editor Viewport FPS”)
• Choose **Play > Selected Viewport **option.
• Do not move camera from starting location (seen below).

• In text field in upper-right corner of editor, enter: stat fps and press Enter.
o FPS stats will display on right side of viewport
• Note and write down average FPS (“Play in Viewport FPS”)
• Go to Quick Settings > Engine Scalability Settings. Make note of Resolution Scale and each of rendering settings. These will be included in your report.
• Test complete. You can close Editor.

GET YOUR HARDWARE SPECS

• On Windows: Run dxdiag.exe, then click “Save All Information” and save .txt file.
• On Mac: Go to Apple Menu > About Mac > More Info > System Report.
o Copy all information on Hardware Overview page EXCEPT for Serial Number and Hardware UUID.
o Save as a .txt file.

REPORT YOUR RESULTS

• Click ‘Reply to Thread’ below.
• In bottom-right corner, click on Go Advanced button.
• Copy and paste below text into text box

**Engine Version:** 
**System Model:** 
**Graphics Card:** 
**Operating System:**
**System Resolution During Test:**

*SCALABILITY SETTINGS*
**Resolution Scale:**
**View Distance:**
**Anti-Aliasing:**
**Post Processing:**
**Shadows:**
**Textures:**
**:**

**Editor Viewport FPS:** 
**Play in Viewport FPS:** 

*Notes (optional):*

• Fill in missing information (see following posts for examples)
o On Windows: Open dxdiag.exe. You can find information we need in System and Display tabs.
o On Mac: Go to Apple Menu > About Mac > More Info. You can find information we need in Overview and Displays tabs.
• Click on paperclip button for Attachments.
o Select .txt file you saved earlier, click Upload, then Close window.
Submit Reply to create post.

THAT’S IT!

Thank you so much for help!

Unreal Engine Version: 4.3.0
System Model: HP Z620 Workstation
Graphics Card: NVIDIA GeForce GTX 770
Operating System: Windows 7 Professional 64-bit
System Resolution During Test: 1920 x 1200

SCALABILITY SETTINGS
Resolution Scale: 100%
View Distance: Epic
Anti-Aliasing: Epic
Post Processing: Epic
Shadows: Epic
Textures: Epic
: Epic

Editor Viewport FPS: 98
Play in Viewport FPS: 101

Notes (optional):

Engine Version: 4.3.0
System Model: MacBookPro11,3
Graphics Card: Intel Iris Pro
Operating System: OS X 10.9.4
System Resolution During Test: 15-inch (2880 x 1800)

SCALABILITY SETTINGS
Resolution Scale: 100%
View Distance: Epic
Anti-Aliasing: Epic
Post Processing: Epic
Shadows: Epic
Textures: Epic
: Epic

Editor Viewport FPS: 30 FPS
Play in Viewport FPS: 28 FPS

Notes (optional):

Engine Version: 4.2.1
System Model: Custom built PC
Graphics Card: GeForce GTX 580
Operating System: Windows 8.1 Pro
System Resolution During Test: 1920x1080

SCALABILITY SETTINGS
Resolution Scale: 100%
View Distance: Epic
Anti-Aliasing: Epic
Post Processing: Epic
Shadows: Epic
Textures: Epic
: Epic

Editor Viewport FPS: 55
Play in Viewport FPS: 57

Notes (optional):

Here are my results :slight_smile:

Engine Version: 4.3.0
System Model: Custom built PC
Graphics Card: GeForce GTX 660 Ti
Operating System: Windows 7 Pro
System Resolution During Test: 1680x1050

SCALABILITY SETTINGS
Resolution Scale: 100%
View Distance: Epic
Anti-Aliasing: Epic
Post Processing: Epic
Shadows: Epic
**Textures: Epic
: Epic
**
Editor Viewport FPS:
99
**Play in Viewport FPS: **101

Notes (optional):

Engine Version: 4.3
System Model: Custom Built PC
Graphics Card: ASUS GTX 660 TI OC DC2 2gb
Operating System: Windows 8.1 Pro 64-bit (6.3, Build 9600) (9600.winblue_gdr.140330-1035)
System Resolution During Test: 1920 x 1080 @ 96 DPI & 60hz (Dual monitors, same settings, so 3840 x 1080)

SCALABILITY SETTINGS
Resolution Scale: 100%
View Distance: EPIC
Anti-Aliasing: EPIC
Post Processing: EPIC
Shadows: EPIC
Textures: EPIC
: EPIC

Editor Viewport FPS: 93 FPS
Play in Viewport FPS: 96 FPS

Notes (optional):

  • SSD HD’s
  • CPU @ 4.2ghz Overclocked
  • GPU slightly Overclocked (GPU clock 1155mhz, DRAM clock 6666mhz)

results

Engine Version: 4.3
System Model: Dell Percision Workstation T3500
Graphics Card: Nvidia Quadro K600
Operating System: Windows 7 Pro 64-bit (6.1, Build 7601)
System Resolution During Test: 1280 x 1024 32 bit 60Hz

SCALABILITY SETTINGS
Resolution Scale: 100%
View Distance: EPIC
Anti-Aliasing: EPIC
Post Processing: EPIC
Shadows: EPIC
Textures: EPIC
: EPIC

Editor Viewport FPS: 15.5 FPS
Play in Viewport FPS: 15.4 FPS

Notes (optional):
SSD HD’s
[/QUOTE]

Engine Version: 4.2
System Model: Custom built PC
Graphics Card: Two ASUS RADEON HD 7970 DIRECTCU II in Crossfire
Operating System: Windows 7 Family edition 64-bits
System Resolution During Test: 2560 x 1080

SCALABILITY SETTINGS
Resolution Scale: 100%
View Distance: EPIC
Anti-Aliasing: EPIC
Post Processing: EPIC
Shadows: EPIC
Textures: EPIC
: EPIC

Editor Viewport FPS: 57.5
Play in Viewport FPS: 57.5

Notes (optional): Processor is overclocked to 4,5Ghz

Engine Version: 4.3.0
System Model: Lenovo Y510P (Notebook)
Graphics Card: Dual GeForce GT755M SLI
Operating System: Windows 8 (“8.0”)
System Resolution During Test: 1920x1080 on main display, 1280x1024 on secondary displays (2), editor ran on primary display

SCALABILITY SETTINGS
Resolution Scale: 100%
View Distance: Epic
Anti-Aliasing: Epic
Post Processing: Epic
Shadows: Epic
Textures: Epic
: Epic

Editor Viewport FPS: 29
Play in Viewport FPS: 30

Engine Version: 4.3
System Model: Custom Built PC
Graphics Card: AEVGA GeForce GTX 770 4GB Dual SC w/ ACX Cooler
Operating System: Windows 7 Pro 64-bit (6.1, Build 7601)
System Resolution During Test: 1920 x 1080 @ 96 DPI (two Monitors, same settings)

SCALABILITY SETTINGS
Resolution Scale: 100%
View Distance: EPIC
Anti-Aliasing: EPIC
Post Processing: EPIC
Shadows: EPIC
Textures: EPIC
: EPIC

Editor Viewport FPS: 120 FPS
Play in Viewport FPS: 120 FPS

Notes (optional):
SSD HD’s, 32 gb RAM

Engine Version: 4.2.1
System Model: Custom Built PC
Graphics Card: NVIDIA GeForce GTX 680 4GB
Operating System: Windows 7 Pro 64-bit
System Resolution During Test: 2560 x 1600 (32 bit) (60Hz)

SCALABILITY SETTINGS
Resolution Scale: 100%
View Distance: EPIC
Anti-Aliasing: EPIC
Post Processing: EPIC
Shadows: EPIC
Textures: EPIC
: EPIC

Editor Viewport FPS: 42
Play in Viewport FPS: 46

Notes (optional): my default view for StarterMap.umap is different then what is shown upon opening map.

Engine Version: 4.2.1
System Model: Custom Built
Graphics Card: GTX 780
Operating System: Windows 7 64-bit
System Resolution During Test: 1920x1080

SCALABILITY SETTINGS
Resolution Scale: 100%
View Distance: EPIC
Anti-Aliasing: EPIC
Post Processing: EPIC
Shadows: EPIC
Textures: EPIC
: EPIC

Editor Viewport FPS: 110
Play in Viewport FPS: 110

Notes (optional):

Engine Version: 4.3.0
System Model:
Graphics Card: EVGA GTX 760
Operating System: Windows 8.1 Pro
System Resolution During Test: 1920x1080

SCALABILITY SETTINGS
Resolution Scale: 100
View Distance: EPIC
Anti-Aliasing: EPIC
Post Processing: EPIC
Shadows: EPIC
Textures: EPIC
: EPIC

Editor Viewport FPS: 91
Play in Viewport FPS: 94

Notes (optional):
3 Monitor setup with UE4 running on main monitor.

Unreal Engine Version: 4.3.0
System Model: n/a
Graphics Card NVIDIA GeForce GTX 780Ti
Operating System: Windows 8.1 Professional 64-bit
System Resolution During Test: 2048x1152

SCALABILITY SETTINGS
Resolution Scale: Epic
View Distance: Epic
Anti-Aliasing: Epic
Post Processing: Epic
Shadows: Epic
Textures: Epic
: Epic

Editor Viewport FPS: 110
Play in Viewport FPS: 116

Engine Version: 4.3.0
System Model: Custom built PC
Graphics Card: GeForce GTX 780 Ti
Operating System: Windows 8.1 Pro 64 Bit
System Resolution During Test: 2560x1440

SCALABILITY SETTINGS
Resolution Scale: 100%
View Distance: Epic
Anti-Aliasing: Epic
Post Processing: Epic
Shadows: Epic
Textures: Epic
: Epic

Editor Viewport FPS: 92
Play in Viewport FPS: 101

Notes (optional):
I also lowered my resolution to 1920 1080 and tested FPS on that. For that I got;

Editor Viewport FPS: 120
Play in Viewport FPS: 120

Both tests had 2 monitors running at same resolution.

Engine Version: 4.3.0
System Model: Dell XPS 18
Graphics Card: Intel HD4000
Operating System: Windows 8.1 Pro
System Resolution During Test: 1920x1080

SCALABILITY SETTINGS
Resolution Scale: 25
View Distance: LOW
Anti-Aliasing: LOW
Post Processing: LOW
Shadows: LOW
Textures: LOW
: LOW

Editor Viewport FPS: 60
Play in Viewport FPS: 28

Notes (optional):
Usability popped up and when it changed it disabled realtime
Before Usability settings changed = 8 FPS
After Settings changes with Realtime enabled in editor = 13fps

Engine Version: 4.3.0
System Model: Custom
Graphics Card: 680 GTX 4G RAM
Operating System: Win 8.1
System Resolution During Test: 1920x1080 4 monitors

SCALABILITY SETTINGS 100%
Resolution Scale: Epic
View Distance: Epic
Anti-Aliasing: Epic
Post Processing: Epic
Shadows: Epic
Textures: Epic
: Epic

Editor Viewport FPS: 102
Play in Viewport FPS: 108

Notes (optional): Intel Xeon W3680 12 core 24GB Ram

Dneproman

Engine Version: 4.3.0
System Model: Custom built PC
Graphics Card: ATI RadeonHD 7870 2GB
Operating System: Windows 7.1 Pro 64bit
System Resolution During Test: 1920x1080

SCALABILITY SETTINGS
Resolution Scale: 100%
View Distance: EPIC
Anti-Aliasing: EPIC
Post Processing: EPIC
Shadows: EPIC
Textures: EPIC
: EPIC

Editor Viewport FPS: 41
Play in Viewport FPS: 44

Notes (optional):

Engine Version: 4.3.0
System Model: G750JX
Graphics Card: GeForce GTX 770M
Operating System: Windows 8.1 64-bit
System Resolution During Test: 1920x1080

SCALABILITY SETTINGS
Resolution Scale: 100%
View Distance: Epic
Anti-Aliasing: Epic
Post Processing: Epic
Shadows: Epic
Textures: Epic
: Epic

Editor Viewport FPS: 55
Play in Viewport FPS: 56

Engine Version: 4.3.0
System Model: Custom Built PC
Graphics Card: 2x GTX 780 (SLI)
Operating System: Windows 7 Professional 64-bit
System Resolution During Test: 5760x1080 (Nvidia Surround)

SCALABILITY SETTINGS
Resolution Scale: 100%
View Distance: Epic
Anti-Aliasing: Epic
Post Processing: Epic
Shadows: Epic
Textures: Epic
: Epic

Editor Viewport FPS: 120
Play in Viewport FPS: 115

Notes (optional):