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Thread: Witanlore: Dreamtime

  1. #81
    2
    Hey guys just popping in for an UPDATE! Our new character model is about finished now, we'll be doing some animation and material work next and of course, develop the female counterpart to this base model. Here are the latest development screens.







    We're really digging this new model since it's closer to our concepts. The material will allow players to change the fur color and the face/chest area can even be colored a different color for even more uniqueness. They'll also be able to use morph sliders to customize the facial features such as eye size, brow height, even snout shape!

  2. #82
    1
    Doing a little dungeon work today






  3. #83
    1
    Update: Bringing our new model into FaceFX this week. Fortunately it looks like a lot of the files we made on the old character mesh can still be used which will save us a lot of work.


  4. #84
    0
    Hey Guys,
    Just updating with a peek at some of the gameplay systems we've been working on for Witanlore: Dreamtime. We want to put some focus on the role play element of the RPG genre and really give players some detailed control over their character and their environment. Feedback really is welcome!



    Don't miss the 3D mini map!
    Last edited by DarkRider; 07-05-2016 at 10:01 PM.

  5. #85
    1
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    Good progress here, the character is also lot better and following original design.
    Keep up the good work.

  6. #86
    0
    Thanks for your continued support Galeon.

  7. #87
    0
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    Now the bear will need Warrior clothes and weapons



    What is next ? Do you plan some inventory and some NPC vendors if you will add light RPG elements ? Do you plan starting work on the combat system ?

  8. #88
    0
    We already have working combat, NPC characters, a full inventory system, skill system: all those RPG elements are planned and most are nearing completion. We also have armor and weaponry, though we need to refit the armor to the new model. The game is a proper RPG

    Next for us is polishing our systems and pulling all the parts together for release on Early Access. We'll be releasing our free demo soon too once the character's materials are finalized. We're having to refit a lot of things to the new model, which is tedious to redo work, but worth it for the improved results!
    Last edited by DarkRider; 07-07-2016 at 02:53 PM.

  9. #89
    0
    We're running a TeeSpring campaign to help build buzz for our upcoming release! This is the only time we'll be printing this design so if you're a fan of the project this one's for you! https://teespring.com/Witanlore

  10. #90
    2
    For the last couple weeks Ive been working with our new programmer Filipe Tessaro on polishing Dreamtime's various menu UIs in preparation for shipping. These are WIPs of the final main menu design. A video clip plays in the background creating some nice movement and eye candy. The polishing phase is fun, but a little stressful trying to make sure everything is ready for ship, not just the game, but making sure our storefront is ready, and that our marketing has been on point, and all those Ts to cross and Is to dot.







  11. #91
    0
    We have a new position open on the team! If you have the skills we're looking for, send us an email jobs@druidgameworks.com

    ★ PR/Media Rep (1)

    • Experience with Social Media, Press Management, and Public Relations required.
    • Experience developing social media channels
    • Must be experienced with Facebook, Twitter, Google+, YouTube, Twitch, and Forum based communities.
    • Expected to assist management with shaping a pr strategy for Witanlore: Dreamtime
    • Expected to interact and help cultivate Druid Gameworks' existing fanbase
    • Position is currently royalty based but pays the equivalent of a full developer!
    • Please include resume/cv when applying


    ----

  12. #92
    1
    Updated our cover graphic for Early Access!


  13. #93
    2
    Doing a little work on combat anims, feedback is welcome.


  14. #94

  15. #95
    1


    Hey Guys, just thought we'd give a heads up that we'll be attending OrlandoiX on October 15th-16th in the indie pavilion. We'll have some fun swag to give out and we'll be debuting our playable demo! If you're in the Orlando area stop by and check it out! We'll be releasing the demo publicly online the following weekend so if you miss the event you can still give it a play soon!

  16. #96
    1
    I'm nowhere nearby, but I can't wait to get my hands on the demo!
    Check out our game Arcus!

  17. #97
    0
    We have a new freelance position open!

    We're looking for an individual who has worked on developing UE4 and has a lot of experience with optimizing and utilizing the engine to its fullest potential to help us get the most performance out of our game before it ships. This would be a one time sort of advisory role, but we're looking for an engine developer or longtime engine contributor. If you can assist, please email us at jobs@druidgameworks.com

    Unreal Engine Developer [$150.00]
    • 2+ years experience with Unreal Engine 4
    • Experience with level design and optimization required
    • Expected to play the current game build and evaluate current optimization state
    • Expected to outline a recommendation plan to improve overall performance
    • We are looking for an unreal engine developer or longtime engine contributor for this one time freelance task
    • The job pays a flat $150.00
    • Please include resume/cv and Epic forum ID when applying
    Last edited by DarkRider; 01-26-2017 at 11:00 PM.

  18. #98
    2
    played this today at Orlando iX and I loved it! Keep up the good work!

  19. #99
    0
    We will! Thanks for coming by it was such a great day!

  20. #100
    0
    OrlandoiX 2016!
    We had a really great showcase at OrlandoiX and it was such a thrill to have players exploring our world for the first time outside of testing! The feedback was overwhelmingly positive and we couldnt have asked for a better crowd to share our creation with. We'll be releasing the same demo publicly soon so check back for that link and a chance to try it yourself for FREE!

  21. #101
    0
    A peek at one of the finished totem animal assets!



    Our free demo should be shipping tomorrow so check back for the link!

  22. #102
    0
    Congratulations with OrlandoiX 2016!! I'm glad you all had such great feedback to work with!

    I have been a bit lax on keeping up to date on your new features, because I want to see it all fresh for the first time when I play the demo. Is that still coming today?

    Regardless, keep up the good work!

  23. #103
    0
    It got a little late to release the demo last night as we were wrestling with a misfiring cinematic. The demo is all packed up now though so WILL be releasing today, I'm just working up a README file.

  24. #104
    0

    That time has finally arrived, our free demo is ready for YOU to download and play! Please note that the demo is beta content and is likely to continue changing as we move into release. Currently, gamepad support is about 95% stable, you will have a better experience with mouse/keyboard at this stage most likely, but it does function if you prefer using a controller. We hope that you enjoy trying the demo and stay tuned for updates regarding our release on Early Access

    Constructive feedback from our UE4 peers is welcome as always.
    Last edited by DarkRider; 11-10-2016 at 12:49 AM.

  25. #105
    0


    Adding a couple mirrors for the free demo to increase download speeds!

    MIRROR 1 MIRROR 2

  26. #106
    0
    Champion
    Join Date
    Jul 2014
    Posts
    716
    @DarkRider
    Nice progress, your game is growing in good way
    I'll try the demo and give you feedback about gameplay and graphics.

  27. #107
    0
    This game looks super cool! I plan to download the demo and try it out! :3

  28. #108
    3
    We were interviewed by NexusMods, you can catch the article HERE

  29. #109
    0
    Wolven Hoodies! https://tspr.ng/c/wolvenhoodie Limited run so grab one while you can!

  30. #110
    0
    Update: Been a rough month getting Witanlore: Dreamtime onto Steamworks, but we have officially been approved for release on Early Access January 24th!



    Just a few screens from the latest build!








  31. #111
    1
    Champion
    Join Date
    Jul 2014
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    716
    Congrats

  32. #112
    0
    @Galeon- thanks for all of your support along the way.

    We now have a storefront on Steam: http://store.steampowered.com/app/554570

  33. #113
    0
    We still have a freelance position open!

    We're looking for an individual who has worked on developing UE4 and has a lot of experience with optimizing and utilizing the engine to its fullest potential to help us streamline our Early Access game to improve optimization. This would be a one time sort of advisory role, but we're looking for an engine developer or longtime engine contributor to take a look and make some recommendations. If you can assist, please email us at jobs@druidgameworks.com

    Unreal Engine Developer [$150.00]

    • 2+ years experience with Unreal Engine 4
    • Experience with level design and optimization required
    • Expected to play the current game build and evaluate current optimization state
    • Expected to outline a recommendation plan to improve overall performance
    • We are looking for an unreal engine developer or longtime engine contributor for this one time freelance task
    • The job pays a flat $150.00
    • Please include resume/cv and Epic forum ID when applying


  34. #114
    1
    Wow I remember this post back 2014; it's come a long way

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