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Thread: Witanlore: Dreamtime

  1. #1
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    Exclamation Witanlore: Dreamtime

    From Druid Gameworks...











    Witanlore: Dreamtime is a single player, story-driven, Adventure RPG for Windows PC, being developed on Unreal Engine 4.

    In Witanlore: Dreamtime, you assume the role of a young Ursine brave whose destiny has not yet been determined. Guided by the clan seer, you embark on an astral journey into the spirit world to stand before your patron deity and receive divine messages about your destiny. However, there is something far less benevolent than a goddess waiting for you in the mists...

    Find yourself swept up in the chaos of an ancient battle for power, the outcome of which hinges on your decisions and a weapon that could lead us all to salvation or ruin. The path you take and the choices you make will determine the story’s outcome and alter the very fabric of the world.

    Dreamtime is expected to release on Steam semi episodically with the first episode retailing for around $6.99 USD. The official publish date is yet to be set but the project is NOW IN BETA and our goal is to have it on the digital shelves early this year!




    • Detailed, Realistic Open World to Explore
    • Story-driven, Role-playing Focus
    • Totem System - Level Up Your Spirit Guide for Buffs & Bonuses!
    • Choices & Consequences - What Players Say & Do Matters!
    • Fully voiced, Non-linear Dialogue
    • Extensive Main Quest & Numerous Side Quests
    • Rich Cultural Histories & Lore to Discover
    • In-depth Player Character Customization
    • Recruit Companions & Allies
    • Unique Dungeon Diving & Rewards - No Pointless Loot Dungeons!
    • Multiple Weapon Styles with Tribal Bonuses







    Our Progress So Far...


    ©2014-2016 Druid Gameworks
    Last edited by DarkRider; 09-20-2016 at 09:36 PM. Reason: Updated Thread

  2. #2
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    The Team at Druid Gameworks


    Previous Work
    This is our first retail title as a team, but have a combined 50+ years of game modifying experience authoring some of the Elder Scrolls Community's favorite titles like:
    Last edited by DarkRider; 07-12-2016 at 01:41 AM.

  3. #3
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    really cool looking project, Will be following it Closely .

    Video is looking good. Keep up the good work.

  4. #4
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    Like your project.
    Next quick

  5. #5
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    Unreal Engine Support
    Join Date
    Apr 2014
    Posts
    635
    Awesome work so far DarkRider! That concept art looks great. I also really like the story line that you have shared for your game. Be sure to keep us update as you progress with the development of Witanlore: Dreamtime.

  6. #6
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    Luminary
    Join Date
    Mar 2014
    Posts
    1,676
    I saw your work on blender artists last night. Very awesome!

  7. #7
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    Thanks guys, it's great to have the support of this community!

  8. #8
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    Looks fantastic!

  9. #9
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    We're taking Witanlore: Dreamtime to Kickstarter, if you are interested in our project please stop by and lend your support!



    https://www.kickstarter.com/projects/druidgameworks/freelance-artists-for-witanlore-dreamtime
    Last edited by DarkRider; 08-10-2014 at 12:17 AM.

  10. #10
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    Quote Originally Posted by DarkRider View Post
    We're taking Witanlore: Dreamtime to Kickstarter, if you are interested in our project please stop by and lend your support!
    You should add a link to your Kickstarter campaign

    https://www.kickstarter.com/projects/druidgameworks/freelance-artists-for-witanlore-dreamtime

  11. #11
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    The redirect is at the end of the video but great idea! LOL

  12. #12
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    Another thing I am missing: Who are you? Most successfull kickstarter campaign are doing a little presentation about the team. I think you should do it as well!

  13. #13
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    this gonna be a great game :>
    who made the awesome music?
    C++ Game Developer

  14. #14
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    Really nice thread presentation there! Loving the concept art

  15. #15
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    Awesome project!
    Keep it up!

  16. #16
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    Thanks for the Support guys!

    @order66: We do have an update on the KS about who we are: https://www.kickstarter.com/projects/druidgameworks/freelance-artists-for-witanlore-dreamtime/posts/946664 we even had a Meet & Greet event where we chatted with fans all day sharing unreleased tidbits. Folks can learn more about us here too: http://www.druidgameworks.com/meet_the_team.html

  17. #17
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    We have a new dev log video, check it out!


  18. #18
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    Quote Originally Posted by Sleicreider View Post
    this gonna be a great game :>
    who made the awesome music?
    Our composer's name is Joao Guerra, he hails from Portugal where he teaches music. He started as a composer for Skyrim mods and joined Druid Gameworks early on

  19. #19
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    *Outdated Images Trimmed*
    Last edited by DarkRider; 03-25-2016 at 05:14 PM.

  20. #20
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    Just wanted to say thanks to those of you who helped spread the word about our campaign and supported our project, we'll return the favor when your project heads to Kickstarter or Indiegogo! Keep following this thread for project updates

  21. #21
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    A cinematic teaser for our project, filmed entirely in UE4!

  22. #22
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    Update: Witanlore Dreamtime is now is Alpha Testing on Episode One, updated the OP with new alpha screens and media links. Enjoy!

  23. #23
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    Updated the OP with new preview graphics including a sneak peek at our UI/HUD and Inventory! Comments welcome!

  24. #24
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    Congratulation for your project progress. Dude you done some really cool stuff! Its seems that a lot of 3d environment work is done in Blender, which is great. Keep up for good work!

    Best Regards,
    Dian Mozokov

  25. #25
    0
    Thanks Dian, we used world machine for our environment base but then used a fair number of hand placed assets to flesh it out giving it more of that modeled appearance, we enjoy blending mediums and genres to give Dreamtime a unique character
    Last edited by DarkRider; 10-20-2015 at 08:10 PM.

  26. #26
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    Integrated the final graphics for the main menu sequence, what a difference it makes!

  27. #27
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    Quote Originally Posted by DarkRider View Post
    Integrated the final graphics for the main menu sequence, what a difference it makes!
    Realized, maybe some folks are just seeing this project for the first time and maybe you don't KNOW what a difference it makes! LOL So came back to post this little peek at the evolution of our UI design from blocking to release candidate!


  28. #28
    0
    I think the graphics of your intro look a bit outdated and even if you went for that style it needs more work. Right now it looks like a quick use of PS styles.

    You have a nice cinematic so far that could easily be used as a background to the intro.
    The menu also doesn't have to be in the center of the screen, by doing this you're wasting valuable space on the screen.
    Try and separate the menu items, the Quit button shouldn't be that obvious imo.
    Last edited by Errvald; 10-25-2015 at 07:46 AM.

  29. #29
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    Thanks for sharing your feedback Errvald

  30. #30
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    Added some concept art back to the thread in the 2nd post
    Last edited by DarkRider; 11-22-2015 at 08:00 PM.

  31. #31
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    TwitchTV Stream: November 7th at 1pm EST - Twitch Stream Ended, Thanks for Watching!
    Last edited by DarkRider; 11-22-2015 at 03:06 AM.

  32. #32
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    Quote Originally Posted by DarkRider View Post

    Just wanted to say thanks to those of you who helped spread the word about our campaign and supported our project, we'll return the favor when your project heads to Kickstarter or Indiegogo! Keep following this thread for project updates
    Congratulations! The Dream!

  33. #33
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    Last edited by DarkRider; 02-02-2016 at 03:55 AM.

  34. #34
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    Just An Update: Time to shake off some cobwebs here, upload some screens, and chat a bit about how Witanlore: Dreamtime is progressing.

    We experienced some turnover in the last half of 2015 and despite our best efforts we just couldn't make up the lost time toward our release goals; always rough when people walk out on a project for whatever reason and some of ours had stellar-ish reasons. We DID manage to score some amazing new hires who have worked hard to get us back on track since the new year began. The exterior world for Episode One is in its final pass, as are the dungeon interiors. The Dreamworld and Village locations, which underwent complete overhauls since the first pass are entering their final pass as well. HUD and Menus are nearly complete with only a few straggling graphics to sort out, CharGen is ready to go. The biggest challenge we faced last year was getting our characters completed. The process passed through seven different artists, some royalty contracts, some were paid, none managed to complete the job so we ended up having to complete it in house. We finally have characters modeled, rigged, and yes animated so hope to post a gameplay trailer soon. We just completed the prologue cinematic and will update here with a preview of that before we reveal the full version on Steam.

    Overall, things are progressing well, we're pulling all the pieces together and hope to avoid any major hurdles in the next couple weeks as we prep our demo level for Greenlight. Subscribe to our thread here or follow us on Twitter @DruidGameworks for more updates and media tidbits! Be sure to check out the OP for the latest development stills, thanks for taking a look at Witanlore: Dreamtime!

  35. #35

  36. #36
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    Just Another Update:

    We have some new screens from our playable demo and the surrounding WIP areas being polished up for Greenlight. Our campaign on Greenlight is ready to go, just waiting on our multimedia team to put together the gameplay clips and our testers to test the demo a bit before we make it public. Getting very close so the team is quite stoked, though starting to feel the effects of many long nights. :P







    Last edited by DarkRider; 03-31-2016 at 03:24 AM.

  37. #37
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    Testing out FaceFX for our voiced dialogue! This is just a rough WIP since it was our first time running the software so it's a little rough yet, but it was pretty funny at times, thought we'd share. If you are looking for a lip-synch solution for your game, we recommend FaceFX, really user friendly, great support!


  38. #38
    0
    Champion
    Join Date
    Jul 2014
    Posts
    714
    The environments are beautifull. What bothers me is the bear head ingame looks strange, it does not reflect the artwork. Keep up the good work.

  39. #39
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    Hi Galeon, thanks for the feedback! Some of the strangeness is just his WIP status. Still needs his material polished, his tattoos, and he doesn't have facial anims yet which gives him an odd deadpan expression. Hopefully when he's all finished it will look less strange. We agree he's not ready to ship

  40. #40
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    Latest Promo Stills for Greenlight!






















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