I will preface what I am about to ask with this. I am new to Unreal Engine. I am coming from Unity3D.
Question: I am playing around with the Swing Ninja template and need some clarity around making this a LOCAL Multiplayer game with 4 pawns and 4 controller. How do I go about adding the other 3 Pawns/characters and character controllers to make this a LOCAL multiplayer. Straight couch multiplayer with 4 friends on the same couch kicking each others *** lol…
So, I see where the character spawns “Play Start” controller. If I try deleting that, I get a message that Blue Print is using it as a reference.
Where do I find the character/pawn to drag into the scene? It’s not clear if I drag the BluePrint version of the character or the character mesh itself. The latter seems to make no sense, but I am a tad lost.
What I tried:
Delete “Play Start” spawn reference
Dragged Blueprint Character to scene/map
Result:
Lost Camera tracking… I’m pretty sure I missed a step or two or three,