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Thread: Epic Donates to the Blender Foundation

  1. #1
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    Cool Epic Donates to the Blender Foundation

    From Ton's Twitter account:

    EpicGames donates 10k euro (13.5k usd) to Blender Development Fund. Is support for more FBX work + epic-game-style nagivation controls.
    It's awesome to see Blender getting attention from Epic! It was too often ignored in the UE3 days, it feels great to know that Epic is not only acknowledging Blender and its capabilities (about time!), but also donating to its cause.
    Last edited by James Ordner; 07-06-2014 at 04:50 PM. Reason: Formatting

  2. #2
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    That's really awesome!
    Here you can find all my Unreal Engine 4 Video Tutorials: <<Klick here>>
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  3. #3
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    Quote Originally Posted by James Ordner View Post
    From Ton's Twitter account:

    "EpicGames donates 10k euro (13.5k usd) to Blender Development Fund. Is support for more FBX work + epic-game-style nagivation controls."

    It's awesome to see Blender getting attention from Epic! It was too often ignored in the UE3 days, it feels great to know that Epic is not only acknowledging Blender and its capabilities (about time!), but also donating to its cause.
    Yeah, we've been doing a lot more direct talking with them lately. Mostly we are trying to get a solid pipeline for exporting from Blender to UE4. So far things are going really well and we hope to see some cool stuff in the near future.

  4. #4
    Very cool! Nice to see some more focus for gamedev pipelines with Blender.
    One nerd to rule them all, One nerd to write them. One nerd to compile them all, And in the linker bind them.

  5. #5
    Thank you UE that was really, really cool!!

  6. #6
    Quote Originally Posted by Alexander Paschall View Post
    Yeah, we've been doing a lot more direct talking with them lately. Mostly we are trying to get a solid pipeline for exporting from Blender to UE4. So far things are going really well and we hope to see some cool stuff in the near future.
    Really glad to hear this! Plus eleventy-billion fake internet points from me.

  7. #7
    Epic Games gets more and more awesome every day.

    Epic Games keeps getting us to higher heights with each passing year.

  8. #8
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    This is amazing

  9. #9
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    Oppa Epic style.
    Thanks Epic!

  10. #10
    This is really good news.

    Poor FBX support is the only reason we excluded Blender from our pipeline as a preferred app.

  11. #11
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    Epic you guys are literally the pinnacle of what a good company should be
    Self-Learning to program, Open to advice!

  12. #12
    As a blender user, I cannot but thank you a lot!! Blender is a great tool, especially for modeling, it is definitely worth having a good pipeline with UE4! I am sure this investment will be repaid by a lot of great works by blender users.

    Way to go Epic!

  13. #13
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    Pure awesomeness.

  14. #14
    Quote Originally Posted by FrankieV View Post
    This is really good news.

    Poor FBX support is the only reason we excluded Blender from our pipeline as a preferred app.
    Same here.

    I absolutely love what Epic is doing and the way they communicate with devs. I would even go and say that it is hard to imagine better company to work with and for. Absolutely love them!

  15. #15
    Quote Originally Posted by James Ordner View Post
    epic-game-style nagivation controls
    What's this mean?

  16. #16
    Quote Originally Posted by Zeblote View Post
    What's this mean?
    I would assume it means, at minimum, the ability to navigate a 3D scene with only the mouse, like in the UE editor.
    One nerd to rule them all, One nerd to write them. One nerd to compile them all, And in the linker bind them.

  17. #17
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    just wish i could do the same, but still great from the Epic guys to help the blender UE4 pipeline, we've seen lots of improvements recently
    UT40K:The Chosen - Warhammer 40,000 for UE4
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  18. #18
    Epic! You the man. . . You the man. . . You the maaaaan!

  19. #19
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    Good to see Epic investing / supporting such things! I don't use Blender personally, but many people I know will find this most useful.

  20. #20
    well done Epic

  21. #21
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    Great news! As a programmer I don't require the expensive Maya / Max software, so an improved and free Blender is awesome for us coders!

  22. #22
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    This is great news for a "poor man" like me....thanks Epic....

  23. #23
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    Thank you EPIC!

    I will continue to support you guys!


  24. #24
    Indeed great news.

    It warms my heart to see Blender gets finally recognized as serious alternative to Autodesk's 3d suites.

  25. #25
    Awesome news!

  26. #26
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    Our goals for supporting the Blender Foundation are:

    1. Ensure a smooth FBX workflow between blender and UE4.

    We basically want to make sure there is a smooth export/import pipeline between Blender and UE4 and UE4 uses FBX. Improving Blender's FBX pipeline is going to be beneficial outside of just UE4 interoperability.

    2. Find a way to harmonize controls between blender and UE4.

    Given Blender's extensibility and configurability we would like to see an option to have UE4 style viewport controls as an option to make it easier for people to back and forth between tools.

    3. Support approachable and free 3D modeling tools to aid community.

  27. #27
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    Quote Originally Posted by Daniel Vogel View Post
    Our goals for supporting the Blender Foundation are:

    1. Ensure a smooth FBX workflow between blender and UE4.

    We basically want to make sure there is a smooth export/import pipeline between Blender and UE4 and UE4 uses FBX. Improving Blender's FBX pipeline is going to be beneficial outside of just UE4 interoperability.

    2. Find a way to harmonize controls between blender and UE4.

    Given Blender's extensibility and configurability we would like to see an option to have UE4 style viewport controls as an option to make it easier for people to back and forth between tools.

    3. Support approachable and free 3D modeling tools to aid community.
    Very awesome! I know what 3D Package I will be picking up

    Once again thank you EPIC!

    You guys are awesome as always

  28. #28
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    From my point of view as a long term Blender user, this effort by Epic Games to support Blender for UE4 is sooooo full of win!

    Thanks Epic! You guys are the best! This is really nice news.

    I can think of so many great things that can come from this.
    Last edited by DyotoOrion; 07-07-2014 at 09:50 PM.

  29. #29
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    Dear Epic, is there any end to your AWESOMENESS?

  30. #30
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    Quote Originally Posted by Daniel Vogel View Post
    2. Find a way to harmonize controls between blender and UE4.

    Given Blender's extensibility and configurability we would like to see an option to have UE4 style viewport controls as an option to make it easier for people to back and forth between tools.
    I think ill reserve judgement on that one till I see what happens but it does sound interesting.

    3. Support approachable and free 3D modeling tools to aid community.
    supporting the community is always good and no one supports there community better than epic

    1. Ensure a smooth FBX workflow between blender and UE4.
    to be honest I already have a smooth workflow between blender and UE4 although a newer/updated fbx exporter when they finish it will still be a nice thing to have

  31. #31
    Quote Originally Posted by Daniel Vogel View Post
    Our goals for supporting the Blender Foundation are:


    2. Find a way to harmonize controls between blender and UE4.

    Given Blender's extensibility and configurability we would like to see an option to have UE4 style viewport controls as an option to make it easier for people to back and forth between tools.
    Hi, I'd like to see it as a two way street. That is I'd like to be able to use viewport controls in UE4 as they are in Blender as there (for me) are the most intuitive ever. I've never met/worked with software which is easier/more intuitive to navigate than Blender.

    Thank you.

  32. #32
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    This is epic news! I have minor knowlegde with Blender, but I just have started with it again

  33. #33
    Quote Originally Posted by smallB View Post
    Hi, I'd like to see it as a two way street. That is I'd like to be able to use viewport controls in UE4 as they are in Blender as there (for me) are the most intuitive ever. I've never met/worked with software which is easier/more intuitive to navigate than Blender.

    Thank you.
    kind of agree with this, whilst blender is not the best i have worked with, ue4 navigation seems like a clumsy awkward step backwards in comparison.
    most noticeable in things like the phat editor, you would expect to rotate the model round its axis (or more like the camera rotates round the model), as in most 3d apps, and not the 'game' helicopter style camera controls it has.
    Last edited by tegleg; 07-08-2014 at 04:18 PM. Reason: more precise descriptions

  34. #34
    Quote Originally Posted by CNKIT View Post
    Epic you guys are literally the pinnacle of what a good company should be
    I can't keep saying this enough!

    BRAVO, Epic, BRAVO!


    -Will

  35. #35
    Thank you, Epic! This is just awesome! Blender and UE4 are a perfect match!

  36. #36
    Samaritan
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    Great work Epic, tighter coupling between Blender and UE4 is win win win!

  37. #37
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    Thank you Epic from another grateful Blender user! This is so great to see.

  38. #38
    Epic, you are earning more and more hearts day by day !!!

    this definitively the way to go


    thanks for doing your job in that amazing way .

  39. #39
    Good work, has been a chore to work with psk's and stuff in the past.

  40. #40
    I like seeing that Blender is getting taken more seriously as of late.

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