I serch in many places and tried many solutions but i cant find :<
Maby you guys know how can i get close to “blender” look.
i triend “mark sharp” … “edge split”.
Normal map baked in xnormals on same 2 models dont work ;<
I guees its the mesh normals, in blender export your model with no normals, and when importing in UE4, under Import Normal Method, set it to Import Normals and Tangents.
How does it look in game or a scene? The mesh editor isn’t always the best judge when it comes to lighting. It looks like the hard edges are indeed there if that’s the look you’re going for.
Ok last thing if i may ask it here.
How to make cloth colide with character legs ?
I have some problems with this as you can see on video above.
I search internet for solutions but i cant find any ;<
Cloth physics is a real hit and miss though as it can easily get tangled up and cut through the legs at occations so a lot of tweeking is required in order to make it behave nicely.