Can't create package project

Hi ,

I try to found solution in forum because I don’t know why I have this problem.
I follow this guide : https://docs.unrealengine.com/latest/INT/Platforms/Android/GettingStarted/1/index.html
(I don’t know if it is important but I can’t install Nsight Tegra , PC can’t found visual studio , I try to reinstall VS but that don’t work so I skip but I read it is not important here Dev for Android, Step by Step? - Android Development - Unreal Engine Forums)
And I try to lunch or create Package Project for android ( I try with basic project) and I have a Error: Error Launch failed! Unknown Error
If you want I can give you outpout log .
Thank for any reponse :slight_smile:

Light

yea the output log is needed

in the editor - where your log shows up - you can filter out warnings, errrors and info - you can also do text searches, searching for “error” lets you isolate the why

Thank for helping !

So i can isolate error , but that don’t tell me , just red error message , where but I have this texte just before when I try package or lunch a basic fps map for smartphone :

UATHelper: Packaging (Android (All)): UEDeployAndroid.MakeApk:
UATHelper: Packaging (Android (All)): Copying new .so E:\Unreal Engine\UNreal Engine\UE_4.16\Engine\Binaries\Android\UE4Game-armv7-es2.so file to jni folder…
UATHelper: Packaging (Android (All)): UEDeployAndroid.RunCommandLineProgramWithException: Preparing native code for debugging…
UATHelper: Packaging (Android (All)): Program.Main: ERROR: AutomationTool terminated with exception: ERROR: E:/Unreal Engine/Android/android-ndk-r12b/ndk-build.cmd failed with args APP_ABI="armeabi-v7a " NDK_DEBUG=1
UATHelper: Packaging (Android (All)): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)

I have folder /Unreal Engine/ where I put SDK (in /Android/ folder) and UE4

And this is all error I found on a basic fps map for smartphone :

MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 79.361ms to complete.
LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightError -> C:/Users/Light14900/Documents/Unreal Projects/MyProject2/Saved/EditorCooked/Android_ATC/Engine/Content/EditorResources/LightIcons/S_LightError.uasset
LogSavePackage: Async saving from memory to ‘C:/Users/Light14900/Documents/Unreal Projects/MyProject2/Saved/EditorCooked/Android_ATC/Engine/Content/EditorResources/LightIcons/S_LightError.uasset’
LogSavePackage:Display: Finished SavePackage C:/Users/Light14900/Documents/Unreal Projects/MyProject2/Saved/EditorCooked/Android_ATC/Engine/Content/EditorResources/LightIcons/S_LightError.uasset
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: ERROR: Can’t make an APK without an API installed (see “android.bat list targets”)
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
PackagingResults:Error: Error Launch failed! Unknown Error
LogTemp: IPP ERROR: Could not find provision directory ‘C:\Users\Light14900\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/’.
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: ERROR: E:/Unreal Engine/Android/android-ndk-r12b/ndk-build.cmd failed with args APP_ABI="armeabi-v7a " NDK_DEBUG=1
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
PackagingResults:Error: Error Launch failed! Unknown Error
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: ERROR: E:/Unreal Engine/Android/android-ndk-r12b/ndk-build.cmd failed with args APP_ABI="armeabi-v7a " NDK_DEBUG=1
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
PackagingResults:Error: Error Launch failed! Unknown Error
UATHelper: Packaging (Android (All)): Cook: LogCook:Display: Forcing save package …/…/…/Engine/Content/EditorResources/LightIcons/S_LightError.uasset because was already requeued once
UATHelper: Packaging (Android (All)): Cook: LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightError -> C:/Users/Light14900/Documents/Unreal Projects/MyProject2/Saved/Cooked/Android/Engine/Content/EditorResources/LightIcons/S_LightError.uasset
UATHelper: Packaging (Android (All)): Cook: LogSavePackage:Display: Finished SavePackage C:/Users/Light14900/Documents/Unreal Projects/MyProject2/Saved/Cooked/Android/Engine/Content/EditorResources/LightIcons/S_LightError.uasset
UATHelper: Packaging (Android (All)): Cook: LogInit:Display: Warning/Error Summary (Unique only)
UATHelper: Packaging (Android (All)): Cook: LogInit:Display: Success - 0 error(s), 2 warning(s)
UATHelper: Packaging (Android (All)): Program.Main: ERROR: AutomationTool terminated with exception: ERROR: E:/Unreal Engine/Android/android-ndk-r12b/ndk-build.cmd failed with args APP_ABI="armeabi-v7a " NDK_DEBUG=1
UATHelper: Packaging (Android (All)): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
PackagingResults:Error: Error Unknown Error
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: ERROR: E:/Unreal Engine/Android/android-ndk-r12b/ndk-build.cmd failed with args APP_ABI="armeabi-v7a " NDK_DEBUG=1
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
PackagingResults:Error: Error Launch failed! Unknown Error

This is project SDK setting ( I see some forum which it is important) :

Hope that can help you and thank for help :slight_smile:

Light

I have exactly the same problem, I can’t compile empty project for Andoid, I did everything correctly but compile always fails. Only thing is missing is NsightTegra and Visual Studio from Android Codeworks that UE4.18 provided in the folder.

Anyone ever figure this out? Having same issue when build in editor (UE4.21) or in Visual Studio?