What is the "Target file instructions for engine version 4.17" for creating dedicated server?

At the this wiki page : page

it seems to not working. I’ve tested it with a source compiled UE4 4.17.1


// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;

public class ShooterGameTarget : TargetRules
{
   public ShooterGameTarget(TargetInfo Target) : base(Target)
   {
       Type = TargetType.Game;
       bUsesSteam = true;
       ExtraModuleNames.Add("ShooterGame");
    }

   //
   // TargetRules interface.
   //

           public override void SetupGlobalEnvironment
          (
           TargetInfo Target,
           ref LinkEnvironmentConfiguration OutLinkEnvironmentConfiguration,
           ref CPPEnvironmentConfiguration OutCPPEnvironmentConfiguration
           )
   {
       if (Target.Platform == UnrealTargetPlatform.PS4)
       {
           OutCPPEnvironmentConfiguration.Definitions.Add("GARLIC_HEAP_SIZE=(2600ULL * 1024 * 1024)");
           OutCPPEnvironmentConfiguration.Definitions.Add("ONION_HEAP_SIZE=(200ULL * 1024 * 1024)");
           OutCPPEnvironmentConfiguration.Definitions.Add("RESERVED_MEMORY_SIZE=(1ULL * 1024 * 1024)");
           OutCPPEnvironmentConfiguration.Definitions.Add("LIBC_MALLOC_SIZE=(32ULL * 1024 * 1024)");
           OutCPPEnvironmentConfiguration.Definitions.Add("LIBC_MALLOC_SIZE=(32ULL * 1024 * 1024)");
           //for a real game these could be behind a call to a virtual function defined in a partial class in a protected 
           folder also.
           OutCPPEnvironmentConfiguration.Definitions.Add("UE4_PROJECT_NPTITLEID=NPXX51358_00");
  OutCPPEnvironmentConfiguration.Definitions.Add("UE4_PROJECT_NPTITLESECRET=81ae213eafbc64777574955bf921c9be3c60a3bddef70c357d8fe49ad64e0d0402d2249de390174832c5e4098114c93c33705b597cfbe9b1153d58fe9fae1f0de1466daf18ef25d06122cff7c95bde07bc060109e20c865305692dfbf9d7b726460893c4abd86dc9e8fd6b5db7dca4ffd4eefcb1771baccd576109bea862d6d4");
       }
   }