Hey everyone!
I thought I’d make short series of videos showing how I approached the process of making a framework for my and my team’s local multiplayer game called “Turf Wars” that we’ve been working on for a while. I felt like there wasn’t much focused information about this specific topic so I thought I would share what I learned from all the pieces of information through a couple of videos.
Part 1: [video]Unreal Engine 4 Local Multiplayer Tutorial Part 1 - Spawning Players - YouTube
I basically cover how I approach adding the extra players to the game, and making them be able to use gamepads to control their own characters.
In the next part, I will show how I made a camera system that tracks all the players, and zooms in and out depending on the distance between the players.
Hope this can be helpful to someone who wants to make a simple local multiplayer game!
Cheers