Application Shipping Build nightmare

Hello,
I’ve been trying for the past 3 days to build my app for distribution, I have some days left before Apple can approve my app and launch on iTunes.
I initially was able to create a development app using developer mobile provision, certificates, bundle IDs, etc. Now, I have made a distribution mobile provision and a distribution certificate. However, after 12 hours waiting for the app to build, I get a BUILD FAILED message. Here’s what it shows before the message:

UATHelper: Packaging (iOS): IPhonePackager: … cleaning: C:\Program Files\Epic Games\UE_4.16\Engine\Intermediate\IOS-Deploy\UE4Game\Shipping
UATHelper: Packaging (iOS): IPhonePackager:
UATHelper: Packaging (iOS): IPhonePackager: Loaded stub IPA from ‘C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\IOS\UE4Game-IOS-Shipping.stub’ …
UATHelper: Packaging (iOS): IPhonePackager: … ‘C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\IOS\UE4Game-IOS-Shipping.stub’ → ‘C:\Users\Gabo\Documents\Unreal Projects\LosArcos\Binaries\IOS\LosArcos-IOS-Shipping.ipa’
UATHelper: Packaging (iOS): IPhonePackager: Copy: C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\IOS\UE4Game-IOS-Shipping.stub → C:\Users\Gabo\Documents\Unreal Projects\LosArcos\Binaries\IOS\LosArcos-IOS-Shipping.ipa, last modified at 8/15/2017 11:46:19 AM
UATHelper: Packaging (iOS): IPhonePackager: Found Info.plist (C:\Users\Gabo\Documents\Unreal Projects\LosArcos\Saved\StagedBuilds\IOS\Info.plist) in stage, which will be merged in with stub plist contents
UATHelper: Packaging (iOS): IPhonePackager: Using mobile provision ‘MBVRAgency_LosArcos_ProvisionProfile_DIST’ to code sign
UATHelper: Packaging (iOS): IPhonePackager: … Writing updated embedded.mobileprovision
UATHelper: Packaging (iOS): IPhonePackager: Looking for a certificate that matches the application identifier ‘797F4PLD2D.com.mbvragency.losarcos’
UATHelper: Packaging (iOS): IPhonePackager: … Provision entry SN ‘7F739B74BCE6DE82’ matched 1 installed certificate(s)
UATHelper: Packaging (iOS): IPhonePackager: … … Installed certificate ‘iPhone Distribution: MBVR Agency Inc (797F4PLD2D)’ is valid (choosing it) (range ‘8/16/2017 10:43:59 AM’ to ‘8/16/2018 10:43:59 AM’)
UATHelper: Packaging (iOS): IPhonePackager: … Found matching certificate ‘iPhone Distribution: MBVR Agency Inc (797F4PLD2D)’ (valid from 8/16/2017 10:43:59 AM to 8/16/2018 10:43:59 AM)
UATHelper: Packaging (iOS): IPhonePackager: Found CFBundleVersion string ‘0.6’ and updated it to ‘0.7’
UATHelper: Packaging (iOS): IPhonePackager: Saving IPA …
UATHelper: Packaging (iOS): IPhonePackager: IPP ERROR: Application exception: System.IO.IOException: The file is too long. This operation is currently limited to supporting files less than 2 gigabytes in size.
UATHelper: Packaging (iOS): IPhonePackager: at System.IO.File.InternalReadAllBytes(String path, Boolean checkHost)
UATHelper: Packaging (iOS): IPhonePackager: at iPhonePackager.CookTime.RepackageIPAFromStub()
UATHelper: Packaging (iOS): IPhonePackager: at iPhonePackager.Program.Main(String] args)
UATHelper: Packaging (iOS): CommandUtils.Run: Run: Took 0.3624643s to run IPhonePackager.exe, ExitCode=1
UATHelper: Packaging (iOS): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:1): C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\IOS\IPhonePackager.exe RepackageFromStage “Engine” -config Shipping -schemename UE4 -schemeconfig “Shipping” -compress=best -sign -
stagedir “C:\Users\Gabo\Documents\Unreal Projects\LosArcos\Saved\StagedBuilds\IOS” -project “C:\Users\Gabo\Documents\Unreal Projects\LosArcos\LosArcos.uproject” -provision “Distro_MBVRAgency_LosArcos_ProvisionProfile_DIST.mobileprovision” -certificate “iPhone Distribution: MBVR Agency Inc (797F4PLD2D)”. See logfile for details: ‘IPhonePackager-2017.08.18-06.
12.13.txt’
UATHelper: Packaging (iOS): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (iOS): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (iOS): at IOSPlatform.Package(ProjectParams Params, DeploymentContext SC, Int32 WorkingCL)
UATHelper: Packaging (iOS): at Project.Package(ProjectParams Params, Int32 WorkingCL)
UATHelper: Packaging (iOS): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
UATHelper: Packaging (iOS): at BuildCookRun.ExecuteBuild()
UATHelper: Packaging (iOS): at AutomationTool.BuildCommand.Execute()
UATHelper: Packaging (iOS): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)
UATHelper: Packaging (iOS): at AutomationTool.Automation.Process(String] Arguments)
UATHelper: Packaging (iOS): at AutomationTool.Program.MainProc(Object Param)
UATHelper: Packaging (iOS): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
UATHelper: Packaging (iOS): at AutomationTool.Program.Main()
UATHelper: Packaging (iOS): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (iOS): BUILD FAILED
PackagingResults:Error: Error Unknown Error

The only possible problem I see is the following line:

UATHelper: Packaging (iOS): IPhonePackager: IPP ERROR: Application exception: System.IO.IOException: The file is too long. This operation is currently limited to supporting files less than 2 gigabytes in size.

I have already had success creating a development build, why is it failing now?

Capture.JPG

Here is my development .ipa which weights 822 MB, so I don’t understand what’s the problem.

Did you find the solution?

I got a same error : UATHelper: Packaging (iOS): IPhonePackager: IPP ERROR: Application exception: System.IO.IOException: The file is too long. This operation is currently limited to supporting files less than 2 gigabytes in size.

My content folder size is lower than 2 gb, packaged to android without any issues, but couldn’t package to iOS

Having the same problem guys: saving IPA… and then this error
Has anyone found the solution to this already ???

Did you find the solution to this??? how did you solve this please helpppppppp

Did anyone look into this and find a solution? I added a new map to my game and am now getting this error. I wonder if it is due to that.

Several different users having the same problem, seems like a bug in the engine.
You guys should send a bug report with your logs and more info: Report a Bug - Unreal Engine