NvCloth wrinkled

I’m wondering why my cloth is wrinkled.
It worked fine in 4.13 when using Apex, but now in 4.16 it doesnt work
if I use NvCloth or try importing the Apex. The dress is all wrinkled and messed up
on the simulated part. I’ve tried all the simulation modifiers, no luck.



Hi Trandana, I ran into the same problem too and finally managed to figure it out. Turns out, you need to go to Project Settings and turn on “Support Compute Skincache”. Then go to your model’s Skeletal Mesh Editor and check the “Recompute Tangent” box as seen in the images below. Hope that helps you too.



I didn’t expect to get a reply, but thank you very much!