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Thread: Trigger Box Casting to Widget Blue Print?

  1. #1
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    Question Trigger Box Casting to Widget Blue Print?

    I have a Trigger box that will change a text boxes text on my Widget. But after I cast to the Widget, I can't find the Object node.Name:  Object..PNG
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  2. #2
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    Quote Originally Posted by Mrminecraftwizz1 View Post
    I have a Trigger box that will change a text boxes text on my Widget. But after I cast to the Widget, I can't find the Object node.Name:  Object..PNG
Views: 35
Size:  33.0 KB
    What is tutorial? Character?
    If yes, then plug overlapped actor to object, from cast drag wire and get widget, -> get user widget object -> cast to widget -> change text.

  3. #3
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    Tutorial is a Widget BluePrint.

    I am not that experienced with blueprints can you give me a visual example of this?

  4. #4
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    Champion
    Join Date
    Jul 2015
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    569
    What blueprint is the Widget tutorial inside?

    I don't think you can cast directly to the widget BP, I think it has to be the main menu or whatever blueprint the widget was put in.

  5. #5
    1
    For this, you should create reference for widget. Below is an example of this;

    Name:  Widget.png
Views: 15
Size:  93.8 KB

    Name:  Trigger.png
Views: 15
Size:  116.4 KB



  6. #6
    1
    Thanks, now I got half of it working, I want to keep the text after it ends overlap. The way I have it now when it ends overlap the text goes back to the way it was in the blueprint.

  7. #7
    0
    Can you tell me exactly what you want to do?



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