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Thread: How do I assign SoundClass to Non-Push-To-Talk (.ini = False) Voice?

  1. #1
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    How do I assign SoundClass to Non-Push-To-Talk (.ini = False) Voice?

    I have setup with .ini files a persistent VOICE

    But I don't know how to access this VOICE's sound class!

    Am I limited to Master sound class?

    Or is there a specific VOICE class>?

  2. #2
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    Can I do it in C++? Or edit Engine BP?

  3. #3
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    Unreal Engine Developer
    Join Date
    Aug 2016
    Posts
    111
    Hi JJGG117,

    I'm a little confused, what exactly are you trying to achieve?

    Sound Classes are Assets which can be created in the Editor, these can be connected to other Sound Classes.

    You can learn more about Sound Classes here: https://docs.unrealengine.com/latest/INT/Engine/Audio/Overview/#soundclass
    Dan Reynolds
    Technical Sound Designer || Unreal Audio Engine Dev Team

  4. #4
    0
    Quote Originally Posted by dan.reynolds View Post
    Hi JJGG117,

    I'm a little confused, what exactly are you trying to achieve?

    Sound Classes are Assets which can be created in the Editor, these can be connected to other Sound Classes.

    You can learn more about Sound Classes here: https://docs.unrealengine.com/latest/INT/Engine/Audio/Overview/#soundclass
    UE4, right out of the gate, allows .ini config files to be edited...thus allowing microphone voice chat.



    DefaultEngine.ini

    [Voice]
    bEnabled=true

    [OnlineSubsystem]
    bHasVoiceEnabled=true


    DefaultGame.ini

    [/Script/Engine.GameSession]
    bRequiresPushToTalk=false


    BUT I can't find a way to turn this voice chat volume up or down.

    Even if I created a sound class, how do I assign it to the voice chat that now works from me editing .ini config files?

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