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Thread: Simple Spline Pack

  1. #1
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    Simple Spline Pack

    I've submitted this to the marketplace as a free package, and also to gumroad

    get it here: https://gum.co/kCZXp


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    Make easy tracks, decorations or decal paths using Smooth mesh spline, Decal Spline, or scatter mesh spline.

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    I've provided this pack mostly as I've been missing a spline-tool where the meshes are placed at equal distances along the spline - meaning the meshs are stretched only by corners - not by how far apart the sub-points on your spline is!

    The additional splines for placing decals or meshes along a spline at set distances (with some randomisation) are somewhat simpler, but very handyto have around

    Note - working with large splines can be slow, I advise either:
    -set the scale/spacing to a very high number, and turn down to preview when you have the spline in place
    -better yet, don't make a massive spline, make several smaller ones

    Though these should be usable in production, it is intended more to be built on and customised

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    -3 blueprints
    -1 demo map
    -1 mesh (based on track mesh from AdvVehicle with more polys)
    -3 materials (with some children)
    -2 textures for the decal

    Total size ~2MB


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    Hope someone finds this to be of use!
    Currently working on Wheelz2

  2. #2
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    Quote Originally Posted by Alex Petherick-Brian View Post
    I've provided this pack mostly as I've been missing a spline-tool where the meshes are placed at equal distances along the spline - meaning the meshs are stretched only by corners - not by how far apart the sub-points on your spline is!

    The additional splines for placing decals or meshes along a spline at set distances (with some randomisation) are somewhat simpler, but very handyto have around
    I needed something like that (spaced rather then stretched) ages ago!
    Made my own solution at the time, but a generic one would have been nice.

    Never thought of using one to place decals and the like.
    Interesting idea.

    Also, please note that I changed the prefix slightly just so it uses one of the built-in prefixes and looks a bit neater.

    Cheers.
    Rule#21: Be polite, be professional, but have a plan to kill everyone you meet.


  3. #3
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    Thanks Kris! Really, I feel these systems should be provided along with the editor.

    Something else I'd sure like to give a go is bending decals, like a splinemesh...

    Also, good call on changing the prefix... I was not sure how to tag it
    Currently working on Wheelz2

  4. #4
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    Thanks for sharing Alex.
    I played a little with it and integrated useful stuff into my Spline BPs.
    I also came up with a solution for the twists happening, when you try loops and sharp angles.

    If someone is interested:
    http://imgur.com/a/tGo7a

  5. #5
    1
    Quote Originally Posted by DennG View Post
    Thanks for sharing Alex.
    I played a little with it and integrated useful stuff into my Spline BPs.
    I also came up with a solution for the twists happening, when you try loops and sharp angles.

    If someone is interested:
    http://imgur.com/a/tGo7a
    No worries, and thanks to you too! I was wondering if there was a way to do loops without twisting.
    I'll add that bit of info to this package soon
    Currently working on Wheelz2

  6. #6
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    Interesting - had some trouble with the roll in combination with the up vector (my initial solution of shifting the roll for each mesh by the average of both ends _nearly_ worked)

    Then found this: https://forums.unrealengine.com/showthread.php?20194-TUTORIAL-Create-a-procedural-spline-road-tool-in-blueprints-4-part-video-series/page2

    It still feels kinda difficult to set up a decent loop or corkscrew (due to the manipulation of the spline its-self), but sure is dooable.

    I've updated the package on gumroad - though it has been turned down from the marketplace, for being too simple (understandable).... and for being free!

    This explains why there is so few free items on the marketplace... Feels like a shame not to have a large(er) pile of easily accessible free bits for UE4!
    I guess it opens up room for a (not-very-profitable ) 3rd-party market though
    Last edited by Alex Petherick-Brian; 08-16-2017 at 01:53 PM.
    Currently working on Wheelz2

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