[PART 1, 05/03/2017]
1 year ago, I decided to throw everything I had, university on its last semester, my job on Hyundai to develop games. I never was a big fan of Console games, because I played as professional gamer on Starcraft 2 and League of Legends in Brazil, until I play the Dark Souls 3.
I never got the feeling of killing a boss that you died so many times trying like in Dark Souls before, so I decided to create a game inspired by that. I hated to program, and that was one of reasons of leaving my University, but I really decided that I would do anything to develop these kind of game fastest possible, even if I needed to learn how to program games.
Everyone called me crazy **** that with no money, manpower and investment, I never would be able to make 5% of a Dark Souls. So that was my objective, to prove that even me that never made any small games, with the right focus and dedication can be a indie game developer.
If you guys want to know more about my history I don`t mind to post more about it, but the end of this history is:
6 months later - The prototype already got Sony Partnership to release games to PS4
12 months later - Got Brazilian governamental funding on a indie game contest
I would appreciate feedbacks, critics, and if my is looking like ****, why is it to get better and better.
Obviously with Black Iris project I will never be 5% of the quality of Dark Souls 3, but I really want to make games on that genre but using my unique style.
Alpha Trailer:
[PART 2, 08/11/2017]
Here you go guys, we got some interested publishers in our game and we are working in our first public demo from our alpha version to send to them!
I pitched personally to Bandai Namco, SEGA, Yodo, XSeed Mavelous on a international event here in Brazil and they told me to send a demo!
One publisher asked me too how much if I want to sell the entire game to them, that was only information that I did not studied with details hahaha, but here is our WIP from what we need to send to them:
Site: