Physics, make jump Z AXIS ONLY.

This is for Advanced Vehicle that I’m working on, is there a way to make a Force like Hop but to keep
it locked at the Z Axis?

pardon me for being SUPER LAZY as to not install and look at the Blueprint in the advanced vehicle but likely they use a Launch of some sort to handle the jump…You can either break vector and leave X and Y at zero or look for a Boolean that reads Lock X,Y …then it’ll just stay at zero…hope that helps but it’s just a stab in the dark due to knowledge of how the other projects work.