Rifle 01 Pro 2.7 - Mocap Pack
Now out on the Marketplace.
UPDATE: REV. 2.7
All Animations now with Root Motion and IPC (in-place with custom attributes)
Many Added Animations and Tweaks.
Faster/consistent Reloads, plus Crouch Reloads.
New On-Back Holster Animations and Pistol Swaps/Integration.
Back and Hip Holster Sockets with matching animations.
Mobility Pro and Pistol Pro integration when holstering.
New Turn In-Place Loops.
Lower CrouchWalks.
New Split Jumps.
**You really need to download and read the complete updated PDF motion list: **
Rifle Pro UE4 27 - Animation List
NOTE:
It has frames and delay timings for all Holster and Rifle/Pistol swap animations.
This is all dovetailing now with Mobility Pro 2.7 and the WIP Pistol Pro 2.7(insert you own sarcastic dig here) and all new Pistol 2.7 holster/firing/reloads/rifle swaps are already done. The Rifle/Pistol swaps and Pistol mesh are included in Rifle Pro 2.7 as a preview and they will allow a direction connection to Pistol Pro. The new Rifle “MOB” equips/unequips are a direct connection to Mobility Pro now. This is all layed out in the new 2.7 PDF List I suggest you download and check out.
Jesse dropped out of touch a couple of months ago and went dark. I suppose life and stuff just happened, hard to say. Stopped waiting and released all the new animations and fixes (many prompted by the MP TPS Blueprints we released, still waiting on Epic) but without a controller. So it goes. A lot of serious additions and tweaks though.
Full description below.
Description
446+ Motion Capture Animations
UPDATE: REV. 2.7
All Animations with Root Motion and IPC (in-place with custom attributes)
Many Added Animations and Tweaks.
New On-Back Holster Animations and Pistol Swaps/Integration.
Back and Hip Holster Sockets with matching animations.
Mobility Pro and Pistol Pro integration when holstering.
New Turn In-Place Loops.
Lower CrouchWalks.
New Split Jumps.
390 Animations, 48 Aim Offsets, 36 Split Jumps.
876 Total Animation Files.
Please download and read the complete “Rifle Pro UE4 27 - Animation List” PDF motion list:
https://drive.google.com/open?id=0B-Z-hxYLrNEUQlpLZ2N4RWJDMUk
View animations on Sketchfab: Sketchfab
Original Preview: Military Rifle: 3D Character Animations - MoCap Online on Vimeo
Large set of Military Rifle animations for a third-person shooter game.
All idles and transitions have been carefully pose-matched, for seamless motion trees.
Includes Looking and Aim Offsets, Idles, Walks, Jogs, Runs, Crouches, Holstering, Weapon Swaps, Aiming, Shooting, Reloads, Turns, Jumps, Split Jumps, Deaths and Transitions.
A matching fully textured Rifle is included.
Technical Details
● Rev. 2.7 Update
● Many animations added and tweaked.
● Our IPC(in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves for more flawless control and programming options, a feature used by major developers.
○ New Split Jumps
○ New Turn In-Place Loops.
○ New Lower CrouchWalks.
○ New faster Reloads - Including Standing and Crouching
○ New Weapon Holsters - On Back and Pistol Swaps
○ Back Rifle Socket and Hip Pistol Socket with matching animations.
○ Full Animation List has frame/seconds delay timings for Holster/UnHolster.
○ Holstered Animations match our Mobility Pro and Pistol Pro, for seamless integration with our other Animation Packs.
● Stand and Turn to Walk/Jog/Run Forward in eight directions.
● Crouch and Turn to CrouchWalk Forward in eight directions.
● Relaxed Look - aim offsets
● “A” and “T” pose files included to change the default retarget manager stance.
● Source Animation import and A/T Poses explained here:
UE4 Compatibility and Usage FAQ
● Along with the two right hand weapon sockets, the Skeleton has two additional bones “hand-l-wep” and “hand-r-wep”, for animated attachment of the Rifle. “hand-r-wep” creates the correct Rifle position always, including holstering. They will not affect any other animations not using them.
● The “ik_hand_gun” bone is animated to follow the “hand-r-wep".
● The Rifle mesh is attached to “hand_r_wepSocket” and “RifleHolsterSocket” in the skeleton view for preview.
● The Pistol mesh is attached to “hand_r_wepSocket” and “PistolHolsterSocket” in the skeleton view for preview.
● All animations as Root Motion and In-Place.
● FBX source files are also included as single Take animations on the UE4 template skeleton in “\Content\Rifle_01\Source\FBX\” (not visible in the editor).
● A Motionbuilder 2015 file is included with the UE4 template skeleton.
● A Maya 2015 file is also included with the UE4 template skeleton.