Cloudscape system with volumetric clouds with excellent performance and tons of tweeks. Almost every feature is customizable and all materials and blueprints have great breakdown, so it will be easy to integrate into any existing project and other marketplace assets/plugins. No C++ code, just Materials and Blueprints and all textures are procedurally generated.
At the marketplace: https://www.unrealengine.com/marketp…dscape-seasons
There are 5 demo Maps, being one of them a FAQ map, with some useful info about usage. All maps have a menu that you can use while playing to change some settings at seen in the 6th picture.
Old pictures of v1.1: [SPOILER]
**Video at Marketplace: ****(v.1.0)
**
**Video at Marketplace: **(v.1.1)
UE4 - Cloudscape Seasons - Demo small - YouTube
Early old video showing how it looks like: (there are better ones)
Video showing water reflections:
**Latest video with documentation and hands on for v.1.0 at:
Complementary video with hands on with changes for v.1.1 and executable demo:
UE4 - Cloudscape Seasons Executable Demo - YouTube**
Application executable video(small version):
Application executable video(large version):
**Application executable showing the solution working, download it (google drive 1.9 GB): here **
Check the product website for a full feature list: https://rigelstudios.wixsite.com/hom…dscape-seasons
Posts 23, 24 and 25 have a small FAQ gathered around.
Thanks for your support!
v.1.0 - product released Oct 27th 2017 at MP
v.1.1 - released Dec 2017
- executable to show performance baseline for the ones interested in purchase for gaming purposes (November 3rd 2017) - done v.1.1 Dec 2017
- new Moon textures with high resolution definition 2k quality (November 2017) - done v.1.1 Dec 2017
- performance overhaul targeting reduction of 2ms (November 2017) - done v.1.1 Dec 2017
- fix for the engine scalability settings not working for anything lower than epic setting - done v.1.1 Dec 2017
- fix for the over-memory allocation when too many changes were done in the blueprint parameters, noticeable mainly when dragging mouse over color pickers or sliding cursos over scalars. - done v.1.1 Dec 2017
- 5 new exposed tweaks in main blueprint to help improve performance - done v.1.1 Dec 2017
- BP_Sky_Seasons will enable to drive Volumetric Fog value by a Curve using the Sun position. - done v.1.1 Dec 2017
v.1.2 - released May 2018
- add blinking effect at stars and some movement
- adding simple circular trajectoty to the Sun and Moon (you set the angle from the sun position as a curve) as a secondary option using just the time of the day from the calendar. The Moon rises where the Sun sets.
- multiplayer replicated for all features
- works now with OpenGL and Vulkan, besides D3D
- works now with Blueprint Nativization
- extra parameters to control clouds height, interspacing and radius - per layer
- better Maps with built-in documentation and showing some FAQ - common ones
- 4.17, 4.18 and 4.19 will be updated same content.
v.1.2a - released Nov 2018
- a fix for the issue with editor not being able to start with a default map with Cloudscape Seasons in UE 4.21
v.1.2b - released Dec 2018
- fixed issue with main raymarch material which affects the ability of planar reflections to reflect scene when Sunlight is below horizon;
- fixed issue with New Moon still casting light as if it was Full Moon;
- several changes in default values for: BP_SkySeasons, DT_MoonPhases
- fixes parameter values for the BP_SkySeasons and BP_CloudscapeSeasons at each demo scene, to reflect the new changes on light intensity which now needs to be lower (originally because the main raymarch material was killing the light transmission over the material when Sun below horizon)
v.1.2c - released Jan 2019
- hotfix for 2 cloud layer materials
- hotfix for 2 textures
- hotfix for crash when opening project in 4.21
v.1.2d - released March 2019
- hotfix for crash when running as standalone game
- hotfix for crash when opening project in 4.21 - improved
Under development - roadmap:
- new cloud types complementing the ones from original package, just material instances (target v.1.3 - 2019)
- major cloud shape overhaul and extending clouds to horizon following sphere curvature (target v.1.3 - 2019)
- new map containing an animated environment showing not only day and night cycles, but also cloud shape and coverage evolution (target v.1.3 - 2019)
- two new map showing custom cloud shapes (target v.1.3 - 2019)
- follow camera mode on (X,Y) axis (target v.1.3 - 2019)
- performance overhaul targeting reduction of 2ms from release 1.0 (target v.1.3 - 2019)
- lightning effects - for performance reasons there will exist another copy of main material with this (target v.1.4 - 2019)
- performance overhaul targeting reduction of 1ms from release 1.3 (target v.1.5 - 2019)
- tornado formation with floating debris - for performance reasons there will exist another copy of main material with this (target v.1.5 - 2019)
- stylized clouds for anime/cartoon type games (target v.1.5 - 2019)
- 04 extra scenarios with anime/cartoon clouds (target v.1.5 - 2019)
- adding two new modes for the calendar, that overrides the current time displacement based on longitude and latitude, as the time passes, you can set how much time is for daylight, nightlight, day to night transition and vice-versa, also a mode based on event, so this way you can send a command to start changing from day to night and vice-versa, giving you the ability to control this event during game-play and/or cinematic in an easy fashion - (target v.1.4 - 2019)
- auto-adjust for performance: depending on the camera position and rotation, specific amount of details will be set in order to improve performance or image quality. All you need to do is to specify minimum and maximum constraints, so the auto-adjust will not go beyond those settings. (target v.1.4 - 2019)
- test the package for Xbox One (target v.1.5 - 2019) - the majority of tests seems to work as of May 2018
- test the package for PlayStation (target v.1.5 - 2019) - the majority of tests seems to work as of May 2018
- test the package for iOS (target v.1.5 - 2019) - the majority of tests seems to work as of May 2018
- test the package for Android (target v.1.5 - 2019) - the majority of tests seems to work in emulators as of May 2018 (not recommended for mobiles at their current capacities - overheat)
**Obs: **the package was designed to not have compatibility broken on updates, every new feature will have an exclusive material that is easily replaced with one selection on the main blueprint. You will not lose any previous work updating the package! So, start modeling your cloudscapes now!