https://www.youtube.com/watch?v=ya6RaaL-pyg
Multipacker is an Unreal Engine 4 Plugin editor for manipulating Textures & Bake Materials to Atlas, ChannelPacking creates SDF Images and works with MSDF Images (created Externally); everything is done inside Unreal Engine. It’s greatly helpful for Mobile Projects, allowing a great save of texture memory.
The plugin is intended to be simple and at the same time powerful.
Daily information about the progress on my Twitter
https://twitter.com/turbocheke
Will be updated ASAP adding new features.
More Info:
https://drive.google.com/drive/folde…0k?usp=sharing
**The project available on Unreal Engine Marketplace and on Gumroad:
https://www.unrealengine.com/marketp…validated=true
Whats did now:**
Version 1.04:
I have versions working from 4.16 to 4.19.
- Pack Textures By Channels
- Do Texture Atlas from Tiles or Irregular shapes
- Options to Save on RGB/RGBA, by channel(allowing degradations), or an experimental method who saves 3 Masks by channel(No Degradation allowed)
- Can do SDF from Masks
- Bake Materials and Material Instances to Textures
- Can make a series of Material Bake programmatically easily
- Can create Flipbooks
- Data saved on a Material Collection and on a MultiPackerDatabase
- With the Material Collection and a set of Material Function you can extract the Texture and use on Materials
- With the MultiPackerDatabase you can make Runtime Icons and Buttons and Animate It
- Material Functions to Personal Material uses