Instantiating Prefabs

Hello there,

I’m a newbye coming from Unity, and having a hard time understanding how to instantiate a prefab(sorry, a blueprint) in C++.
I have a blueprint called “FFFtest_BP” composed of a cube component and a c++ component, located in “MyGame/Content/Blueprints/”.
I want to instantiate it dynamically in code :
I understand that I have to do something like :


GetWorld()->SpawnActor<FFFTest_BP>(position, rotation);

but the compiler does not recognize FFFTest_BP.

Thanks

Thanks mate!