Hi,
Have a look at this video:
v=az-tdQkLIIc&feature=youtu.be
I’m using 4.16.2 during this.
a) I have set my gamemode to my own class FOTDGameMode. You can see this at 0:11 in the video.
b) I set a breakpoint at 0:40 on the OnPostLogin method inside FOTDGameMode so that it will breakpoint when I locally connect.
c) at 1:06, it is TestCharacter which is the spawned and assigned character, BUT, the FOTDGameMode doesn’t reference this character at all to spawn and possess!
d) at 1:24 I reshow that the default pawn is not TestCharacter, but Player_Character
e) AT 1:32, I start going through the whole level objects to prove that TestCharacter isn’t just on the map with “Auto possess” on.
So tell me, why is TestCharacter still being spawned and possesed?