Hello, my name is Dalton Klein. I work in Finance & Accounting but my hobby is gaming and game development. Age 23.
I have been using UE4 for a couple years now, slowly learning the ropes one forum, tutorial, downloadable project at a time.
I, like most developers, have big ambitions of a great game but cannot do it alone.
What the game will look like:
I am looking to create an RPG (Medieval fantasy setting) with a nostalgic experience but modern graphics. To get a brief idea, this game will use components similar to Rust, Runescape, Oblivion, WOW.
The leveling (EXP) system will be similar to RuneScape or Oblivion. The map I started looks incredible. The current idea I have going (I am open to input) is to have large zones of PVE and large zones of PVE & PVP. For example villages will be PVE only where players can be friendly with one another, trade, chat, plan, etc. Once entering wilderness, skills can be developed and combat can be trained. I want to include non-combat skills but finishing the combat system and skills has higher priority.
What I have done so far:
I have assembled some components of the game, like working menu’s, inventory, equipment & interaction system. AI’s also have good progress. Health system is mostly set up. Basically where Im at you can run around, pick up items, loot bodies, equip and unequip items, attack animation sequences are there but no damage is delt as of now. There are passive and hostile AI’s and the hostile ones can patrol and follow, are somewhat intelligent and have memory.
What I need help developing:
- The combat system first and foremost. I would like to have a dynamic system with blocking and dodging, combo attacks, and different weapons using different animations and damage settings for different niche strategies.
- Creating classes for combat is the next priority as I only have melee where I want to have ranged and magic as well. That means there needs to be many items created including equipment, weapons, food, materials.
- Higher your combat levels= higher damage multiplier better armour equipped = incoming damage reduced equipping better armour requires higher skills
- Character creation & customization system upon first time play.
- I also want to implement item storage IE ‘banking’ system as well as a trading system between NPC to players (Shops) or player to player.
- Non-Combat skills like fishing, logging, mining
- Lastly making everything be able to be hosted on a server and saved properly.
If you want to get involved:
- First of all I am very open to other ideas on how to mechanics should work or what the game should contain.
- I can front all costs related to the game like buying software licenses, content packs, etc
- I live near Minneapolis so if by chance you live close I would love to collab. I am also willing to work with people remotely.
- My aim is to split royalties among developers, artists, other contributors in a fashion that is fair, even, and we work out together.
First the game has to be playable enough to release to alpha.
-If this type of thing interests you let me know
Text me: (715) 441- 1332
Email me: klein853@d.umn.edu