CinemaGrass - Free Extreme Grass for Cinematic Projects or Small Areas

This is a patch of grass I made with 4 LODs. It would be very suitable for arch vis, or for any scenes/cinematics that you want to pre-render. It makes for very beautiful and lush plains and forests. But, it would be unsuitable for real-time use, as the average poly-count for a large field of grass can be between 60,000,000 and 350,000,000 polygons.

I had originally used this asset for a small pre-rendered sequence used in an opening for a 2D video game that’s being developed in a different engine. But, I thought that others would find this model useful for a similar purpose. It’s got some basic wind deformation in the grass material.

Each blade of grass is roughly 50 polygons on the highest LOD.

LOD0 = 115,200 Triangles
LOD1 = 23,040 Triangles
LOD2 = 11,520 Triangles
LOD3 = 7,776 Triangles

Now, why is the lowest poly count for a piece of foliage so high? Well… LOD3 appears so small on the screen so you may want to have the cull distance set soon after that last LOD transition.

If I get time in the future, I’ll post some alternate versions of this, including mowed grass, smaller chunks etc. Took me about 1hr 30mins to upload this one xD

DOWNLOAD HERE:
https://drive.google.com/open?id=0B819GpI0ihyqOGI5OGZDek1CcXM

Here’s some screenshots:
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Neat! Thanks for sharing.

murders framerate

Thanks guy

Thank alot.

When is the mowed grass coming?