LINK : fatal error LNK1181: cannot open input file 'delayimp.lib'LINK

I have been trying for a few days to get a c++ 3d person project up and running, but I am running into this issue

Running D:/UE_4.16/Engine/Binaries/DotNET/UnrealBuildTool.exe MyProject7 Development Win64 -project=“D:/eugames/MyProject7/MyProject7.uproject” -editorrecompile -progress -NoHotReloadFromIDE
Performing full C++ include scan (building a new target)
Creating makefile for MyProject7 (no existing makefile)
@progress push 5%
Parsing headers for MyProject7Editor
Running UnrealHeaderTool “D:\eugames\MyProject7\MyProject7.uproject” “D:\eugames\MyProject7\Intermediate\Build\Win64\MyProject7Editor\Development\MyProject7Editor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -installed
Reflection code generated for MyProject7Editor in 6.035696 seconds
@progress pop
Performing 9 actions (4 in parallel)
[3/9] Resource PCLaunch.rc
[2/9] Resource ModuleVersionResource.rc.inl
SharedPCH.Engine.cpp
MyProject7.generated.cpp
MyProject7GameMode.cpp
MyProject7Character.cpp
MyProject7.cpp
[8/9] Link UE4Editor-MyProject7.dll
[9/9] Link UE4Editor-MyProject7.lib
Creating library D:\eugames\MyProject7\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MyProject7.lib and object D:\eugames\MyProject7\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MyProject7.exp
LINK : fatal error LNK1181: cannot open input file ‘delayimp.lib’
ERROR: UBT ERROR: Failed to produce item: D:\eugames\MyProject7\Binaries\Win64\UE4Editor-MyProject7.dll
Total build time: 63.48 seconds (Local executor: 0.00 seconds)

My current setup is running visual studio 2017 with all the required c++ moduels and sdks needed to work it. But i keep hitting a wall when even trying to create a new project. Any help would be greatly appreciated.

That’s a windows library I believe, are you sure you have updated Windows SDK installed as part of your VS installation? Some things required are not checked by default as I remember.