I can't change the capsule component while crawling

Hello everyone,

For some days, I’ve encountered a problem when I wanted to create a crawling animation for my character.
I’m able to change the radius and the half height of the capsule, but I can’t rotate it and move it to match with my crawl animation :frowning:

Let me explain you that better with pictures:

Here is the capsule in the idle position:

and here is the capsule in the position I would:

Can somebody help me with that problem? Because create a new capsule and active it during the crawl animation doesn’t work…

Thank you in advance :slight_smile:

You will not be able to do that by using the standard character class.
You can change it if you know C++ or, (and that’s what I’d do ^^), you don’t use the capsule component for collision when crawling but instead, you use another one (or any other volume…) that you add in your BP :slight_smile:
Doing so, the forward vector used of the capsule (used by the movement component and certainly other things) will not be affected and you’ll have any collision you wish.

Thank you for your answer :slight_smile:
I’ll try this in a moment, and tell you after that if it works

Unfortunately, it doesn’t work …
I’ve tried with some static meshes, choose “block all”, ticked other cases but nothing happens :frowning:

EDIT: Can somebody help me, please?