If I don’t have the texture map open in the editor the character appears faded and fuzzy but if if I go and open the texture in the editor it renders it fine.
Any ideas as to what is going on, I assume by opening the texture map in the editor (I don’t apply any change) something behind the scenes is happening so it renders fine but when I close the editor window with the texture it reverts to faded and fuzzy.
It also seems to do it when I click out of the folder where the texture map is located as well.