I’m trying to hide reflection of light source (i need nice fill light without any source reflection)
When i set the min roughness in the Light Source to 1.0 i get nice result, but when i enable forward shading it seems that min roughness is not working anymore.
Only solution i have discovered is to create light and increase source length and source radius, but i’m not getting satisfying results with that setup.
My lights are set to movable, in this case i need to use movable lights.
Any tips are welcome.