FPS Trigger Setting?

Guys my score trigger keeps firing twice, I assume its because its reacting to one of the meshes that unfortunately passes through it.

How do I set the trigger so that it only reacts to the player and not other game objects such as meshes etc?

You can use actor tags, and only trigger when the tag matches.
Or
You can create a special collision type that the trace only looks for.
There are options.

Is there not a trigger setting?

I’m not sure which of my static meshes are setting the trigger off, so think that way would be more straightforward to do?

How do I do either of those techniques and is there a tutorial?

https://answers.unrealengine.com/questions/24582/how-to-tag-playerenemybullet.html

Thanks, for that!