Advice on rendering UMG widgets onto meshes

Title says it all really :slight_smile: I’m experimenting with diegetic HUD elements and was curious as to how one might render umg widgets onto static meshes. I’m trying to implement an energy bar attached to the player’s gun that fills up as ammo is gained and depletes as you shoot. Thanks in advance for any help!!

If you’re implementing a diegetic energy bar, you should do it in a material - rendering a widget to a render target to achieve the effect would be a drastic overkill with less flexibility to control all the possible output channels (like emissiveness).

Thanks for the advice! Is there any documentation you think I should read up on to achieve this effect? I’m not certain on how to make a smoothly depleting bar using instanced materials + variables, is this the method you’d suggest? I suppose the effect would be akin to simpler version of deadspace’s HP tube. Thanks alot, you’ve been super helpful! :smiley: