Adding Root Motion to Animation, Hips not moving

I’ve been trying to add Root Motion to some Mixamo Animations in Motionbuilder, then plotting them on the SK_Skeleton following this guide:

http://gibsonmartelli.com/SpacePlace/2011/04/29/working-method-to-get-motion-onto-root-bone/

In Motionbuilder and during the import to UE4 everything works fine, as soon as i tick Enable Root Motion in UE the Hips Get stuck to the root and dont move anymore. What am i missing? Would appreciate a hint in the right direction, this is all new to me :slight_smile:

You need to enable Process Root Motion in the Show settings in the viewport. If it moves after that it should work in your anim BP too.

if i enable Process Root Motion in the Show settings the animation runs of the screen and appears from the other side again, i have the feeling something with the added root itself must be wrong. I’ve attached the plotted fbx anim, just dont know what to try anymore.

http://s000.tinyupload.com/index.php?file_id=88615531048287328513

If it runs off the screen and appears from the other side it’s probably working correctly, if the root motion isn’t working the animation would start over at the center every cycle.

I see, so far so good i guess. What could stop the root from moving on the Z-axis? With root motion enabled the Hips loose all up- and downward motion and the animation gets unusable.

I don’t think you’re allowed to to move the root off Z unless you’re flying or something. Normally you would still have the hip sway on the hip bone instead of on the root bone.

Solved it adding the root motion in Maya instead following this guide:

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Thanks for your help!