Using mixamo to upload my character to get their animation… They are correctly rigged for the first time without having too much issue… Yet They work with a Y= up scene while UE4 works with Z= up.
Is there a way to make this work ?
The animations do work. Only instead of going forward they go up as (Z = Y for Mixamo)
ps… you might try opening up your characters ‘skeketon’ and click on the root, then in the details panel change the rotation… or if you make a character blueprint change the rotation there…
the reason I ask about blender is because once you export/import from there, there are a few tricks you need to know… but… you have a source file that you can change things if you want…
I don’t import directly from mixamo so I really wouldn’t know its peculiarities…