Build failed

Hi devs

Im so new on android developing since Im shifting my platform from windows to android I could not package anything yet , can anybody please point me to the reason why ue4 terminate my package ?

here I have an empty project with no starter content and no blueprint , please find the log bellow .

Thanks




ocessUtils.cs:line 907
UATHelper: Packaging (Android (All)):    at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) in E:\UnrealEngine-VXGI-4.15\UnrealEngine-VXGI-4.15\Engine\Source\Programs\Automatio
nTool\AutomationUtils\ProcessUtils.cs:line 860
UATHelper: Packaging (Android (All)):    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) in E:\UnrealEngine-VXGI-4.15\UnrealEngine-VXGI-4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 51
UATHelper: Packaging (Android (All)):    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars) in E:\UnrealEngine-VXGI-4.15\UnrealEngine-VXGI-4.15\Engine\Source\Programs\AutomationTool\AutomationUtil
s\UBTUtils.cs:line 89
UATHelper: Packaging (Android (All)):    at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) in E:
\UnrealEngine-VXGI-4.15\UnrealEngine-VXGI-4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 368
UATHelper: Packaging (Android (All)):    at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionar
y`2 InTargetToManifest) in E:\UnrealEngine-VXGI-4.15\UnrealEngine-VXGI-4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 1502
UATHelper: Packaging (Android (All)):    at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) in E:\UnrealEngine-VXGI-4.15\UnrealEngine-VXGI-4.15\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:line 185
UATHelper: Packaging (Android (All)):    at BuildCookRun.DoBuildCookRun(ProjectParams Params) in E:\UnrealEngine-VXGI-4.15\UnrealEngine-VXGI-4.15\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 210
UATHelper: Packaging (Android (All)):    at BuildCookRun.ExecuteBuild() in E:\UnrealEngine-VXGI-4.15\UnrealEngine-VXGI-4.15\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 43
UATHelper: Packaging (Android (All)):    at AutomationTool.BuildCommand.Execute() in E:\UnrealEngine-VXGI-4.15\UnrealEngine-VXGI-4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 100
UATHelper: Packaging (Android (All)):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in E:\UnrealEngine-VXGI-4.15\UnrealEngine-VXGI-4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 561
UATHelper: Packaging (Android (All)):    at AutomationTool.Automation.Process(String] Arguments) in E:\UnrealEngine-VXGI-4.15\UnrealEngine-VXGI-4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 531
UATHelper: Packaging (Android (All)):    at AutomationTool.Program.MainProc(Object Param) in E:\UnrealEngine-VXGI-4.15\UnrealEngine-VXGI-4.15\Engine\Source\Programs\AutomationTool\Program.cs:line 135
UATHelper: Packaging (Android (All)):    at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) in E:\UnrealEngine-VXGI-4.15\UnrealEngine-VXGI-4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 704
UATHelper: Packaging (Android (All)):    at AutomationTool.Program.Main() in E:\UnrealEngine-VXGI-4.15\UnrealEngine-VXGI-4.15\Engine\Source\Programs\AutomationTool\Program.cs:line 59
UATHelper: Packaging (Android (All)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Android (All)): BUILD FAILED
PackagingResults:Error: Error Unknown Error



did you install nvidia codeworks?

Codeworks installed

android-ndk-r10e
android-ndk-r15b-windows-x86_64
android-sdk-windows
apache-ant-1.8.2
gradle-2.2.1
jdk1.7.0_71

and Environment variables has been set well

you have android studio and nvidia code works installed?
i see two ndk and looks like it is outdated.

i reccomend you uninstall everything and reinstall Codeworks from the Extras folder in program files and not from the web installer