Lost and forgotten

Name: Lost and forgotten

Genre: Quest, Puzzle, Detective, Open World, Research.

Setting: Monochrome, Noir.

The engine: UE4

About the game:

Very simple detective game. The player plays for a ghost and explores the open world.

The goal in the game is to collect stories of deceased people. Explore the city, find pieces of information, create a story from pieces.

The stories are diverse and there are many of them.

I create a game alone. I’m bad at programming, but I can create simple logic on the bluprints.

At the moment, I’m confused in castes on the quest system.

If you want to help create the game …
My contacts:
Mail: viyfeel@gmail.com
Skype: feelviy

PS: Sorry for bad English.

Desktop 22-07-2017 16-54-46-112.png
Desktop 22-07-2017 16-54-24-753.png
Desktop 22-07-2017 16-54-46-112.png
Desktop 22-07-2017 16-54-24-753.png
Desktop 22-07-2017 16-56-00-806.png
Desktop 22-07-2017 16-54-49-340.png
Desktop 22-07-2017 16-55-14-854.png
Desktop 22-07-2017 16-56-30-335.png
Desktop 22-07-2017 16-56-00-806.png

My god, I completely forgot about you.
How’s the project going?

Still in a stuck state. In the game, the main system is a mixture of the quest and inventory system that is based on working with textual information. And I can not figure out where my problem is. In the display of information by widgets or in the very transmission of information.