Sound cue reference in blueprint

We have an animation with a notifies track that plays sound cues at certain points in the animation. I want to be able to access the parameters of the sound cue whilst the game is playing.

E.g. Change the attenuation parameters according to other state or variables. I can’t for the life of me work out how to get the sound cue reference of the currently playing sound

All help appreciated

bump bumpity bump

The regular play sound functions are play-and-forget, so you can’t get a reference to it. I’d try using an audio component instead.