Character on client not fall

Hey guys, I am making a multiplayer game and I got a problem that I don’t know how to solve it.
Please see this picture.

I put a character in the air in level.
After game started, the character wouldn’t fall on client, but it did fall on server.
I disabled replication of the dharacter.
replication.jpg

I think physics didn’t run on the character, so I set “Run Physics with No Controller” to true in "CharacterMovement Component.
But it didn’t work.
Please help, Thanks.