I already have the VS 2017 stuff loaded. I would like to have VS 2017 be the default for all projects, not just change the DefaultEngine.ini within the already created project. I just don’t understand why I’m getting the “1 failed” message just from creating a new C++ project.
I think you can also add the Compiler=VisualStudio2017 in the appropriate section in the Engine/Config/DefaultEngine.ini file to make it default for all projects.
Have the same bug, editing BaseEngine.ini, not helping. (UE 4.16.2)
I just can’t create new C++ project for VS2017… What now?
I dont have retargeting errors, but project names are: UE4 (Visual Studio 2015), MyProject (Visual Studio 2015)
Should i uninstall 2017 and install 2015? really?
Can it be because i have also installed v140 toolset for VS2017? should i delete it? May be UE4 project creator sees v140 toolset and dont even count BaseEditor.ini Compiler option? (just tested: YES, it worked, i deleted VS2015 toolset from VS2017 installation, and now UE4 creates project properly - so its obviously a BUG).