Hello, Im learning the blueprint-system and just recently started with it a few days ago. (Note that i do not really have much experience with C++ or any other language)
I’ve got to the point where I can spawn a projectile from my Character actor using a Collision sphere as spawnpoint, but I’d like to make it spawn from the tip of the gun instead, and also is there anyway to make the Weapon-template spawn the bullet instead of the Character actor?
The “script” or whatever its called in this situation is based on the projectile spawning used in the standard FPS Blueprint.