How to bake lighting (lightmass) inside blueprint with just rotating object?

Hello, I have an interesting question, I have an architectural scene where is one big rotating plate with an object on top of the plane. I want to bake lighting on this rotating object (over RotatingMovement) as static object. How to do it? Is there way to pre-bake lighting and then use it inside blueprint?

You can’t bake light for dynamic objects.

There is option “Lit as Static” in mesh settings.