Trying to use the Retainer Box in UMG, what am I doing wrong?

Fresh project just to test this

So this widget is drawn to the screen on begin play in the gamemode

Widget http://i.imgur.com/BTxzVkL.png

The widget box has 3 boxes:

Left http://i.imgur.com/BTxzVkL.png = Image widget with the brush set to the Retainer’s output material.

Middle http://i.imgur.com/bqtNcws.png = The actual Retainer which has a white image filling it. Retainer parameter name is set to “Test”.

Right = Just a red image so I can see the widget is being drawn to the screen.

Material http://i.imgur.com/WdHs0Vk.png

Set to User Interface and Opaque, Using a texture sample I got by holding T and clicking (also does not work if I right click and actually search for texture sample, so I would assume i’m using the right node.) Right click the sample and convert to parameter and change the name to “Test” http://i.imgur.com/J13s0SC.png.

And right there, at that step, error in the sample. and in game, nothing http://i.imgur.com/tjddeSY.png.

So what am I doing wrong?

Make sure the Texture Sampler has a default texture plugged in. Not doing so might cause problems with Shader Compilation, so it won’t render anything.