WYSIWYG character customization system

Hi all! Since leisurely Epic’s submission process is still going, I decide to take advantage of itch.io platform. All errors by Epic’s review are fixed for now.

Product link: WYSIWYG character customisation system

Showcase:

Draft tutorial (you can understand potential of using my stuff):

Technical Details:

  • UE mannequin compatible model
  • Model is about 7000 tris
  • All code is in bluerints
  • Skin, eyes and cosmetics customization
  • Very simple integration workflow
  • No blendshapes - only bones deformations are used
  • Moving/scaling modes (fully ajustable - for every bone you can adjust translation/scaling limits, scaling mode - uniform or not, cursor speed to reach max/min values)
  • Can be used for absolutely different kinds of models(from weapon to aliens)for exampe

P.S.
Also, during staging process I started working on a major update for this product - adding five hair types and adding sliders to all adjustable parameters. ETA is about one week, I think. Update will be free of charge.

How many drawcalls is a character setup with your system versus one that has zero customization options and is all a single mesh with one texture set(col, nrm, ao, rgs, met) and a relatively simple material? Or better yet how many draw calls is that female character in the video above?

Did you mean that?

draw1.jpg

draw2.jpg

Up…
(xuse me)

Can’t wait it in the marketplace…