Reference variable from c++ class into animation BP

Hi Everyone,

I have some calculation on my char in c++ which i would like to be able to read them from anim BP. i set this:


/** can character climb */
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Character, Meta = (DisplayName = "Can Character Climb"))
bool canCharacterClimb;

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here in variables section i need to reference the variable from c++ code. do i need to create it manually and then get the value from property to the new created variable or there is another way to do it?